From d42ab6c8bdfd7abe635a1ddd590797b10ab9baeb Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Fri, 22 Apr 2011 11:07:58 +0200 Subject: Core/ScriptedAI: Reset VehicleKit in BossAI::_Reset() Core/Vehicles: Minor log fix and comment a redundant assertion --- src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 75ba3790e54..78ea3d9c5e6 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -516,6 +516,9 @@ void BossAI::_Reset() if (!me->isAlive()) return; + if (me->GetVehicleKit()) + me->GetVehicleKit()->Reset(); + me->ResetLootMode(); events.Reset(); summons.DespawnAll(); -- cgit v1.2.3