From d57193df444b719757ae1da4a5f19e204074f6ae Mon Sep 17 00:00:00 2001 From: treeston Date: Sun, 13 Sep 2015 22:02:38 +0200 Subject: Core/Creature: Add facilities to the Creature class to allow setting an automated, periodic pulse that puts every player in the zone in combat and on the creature's threat list. Scripts/BossAI: Set the BossAI parent class to make use of this in its _EnterCombat and _Reset methods. Combat pulses happen every 5 seconds. --- src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 8e2a82dbfd3..7b145268d22 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -470,6 +470,7 @@ void BossAI::_Reset() if (!me->IsAlive()) return; + me->SetCombatPulseDelay(0); me->ResetLootMode(); events.Reset(); summons.DespawnAll(); @@ -500,6 +501,7 @@ void BossAI::_EnterCombat() instance->SetBossState(_bossId, IN_PROGRESS); } + me->SetCombatPulseDelay(5); me->setActive(true); DoZoneInCombat(); ScheduleTasks(); -- cgit v1.2.3