From deed0d07815b5f0f9b8d5005cb9015ef372af59b Mon Sep 17 00:00:00 2001 From: Machiavelli Date: Sun, 16 Jan 2011 12:23:17 +0100 Subject: Core/General: Fix some comment style. //* to // *. Fixes certain code display errors on nano. Thanks to Aokromes for pointing out. --- src/server/game/AI/ScriptedAI/ScriptedCreature.h | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 36f31c52e8e..f94a41dfb10 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -45,9 +45,9 @@ struct ScriptedAI : public CreatureAI explicit ScriptedAI(Creature* pCreature); virtual ~ScriptedAI() {} - //************* + // ************* //CreatureAI Functions - //************* + // ************* void AttackStartNoMove(Unit *pTarget); @@ -81,9 +81,9 @@ struct ScriptedAI : public CreatureAI // Called when AI is temporarily replaced or put back when possess is applied or removed void OnPossess(bool /*apply*/) {} - //************* + // ************* // Variables - //************* + // ************* //Pointer to creature we are manipulating Creature* me; @@ -91,9 +91,9 @@ struct ScriptedAI : public CreatureAI //For fleeing bool IsFleeing; - //************* + // ************* //Pure virtual functions - //************* + // ************* //Called at creature reset either by death or evade void Reset() {} @@ -101,9 +101,9 @@ struct ScriptedAI : public CreatureAI //Called at creature aggro either by MoveInLOS or Attack Start void EnterCombat(Unit* /*who*/) {} - //************* + // ************* //AI Helper Functions - //************* + // ************* //Start movement toward victim void DoStartMovement(Unit* pVictim, float fDistance = 0, float fAngle = 0); -- cgit v1.2.3