From df639d85e4e82add71432ea0a4cba91f238a30ba Mon Sep 17 00:00:00 2001 From: Treeston Date: Thu, 8 Mar 2018 18:41:46 +0100 Subject: Core/CreatureAI: CheckBoundary -> IsInBoundary, better reflects what it does. Also moved to public so spellscript can use it. --- src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index d3aba9f9a04..414e86a3e1e 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -523,7 +523,7 @@ void BossAI::TeleportCheaters() for (auto const& pair : me->GetCombatManager().GetPvECombatRefs()) { Unit* target = pair.second->GetOther(me); - if (target->IsControlledByPlayer() && !CheckBoundary(target)) + if (target->IsControlledByPlayer() && !IsInBoundary(target)) target->NearTeleportTo(x, y, z, 0); } } @@ -562,7 +562,7 @@ void BossAI::UpdateAI(uint32 diff) bool BossAI::CanAIAttack(Unit const* target) const { - return CheckBoundary(target); + return IsInBoundary(target); } void BossAI::_DespawnAtEvade(Seconds delayToRespawn, Creature* who) -- cgit v1.2.3