From e660c8bc19198d9e2e912c5243498469f75b0ee6 Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 14 Jan 2020 23:53:08 +0100 Subject: Scripts: Fix rbac permission for skipping default boss sequencing check --- src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 4 ++-- src/server/game/AI/ScriptedAI/ScriptedCreature.h | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index e6cff2f35d0..9c9dfd8930b 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -525,12 +525,12 @@ void BossAI::_JustReachedHome() me->setActive(false); } -void BossAI::_JustEngagedWith() +void BossAI::_JustEngagedWith(Unit* who) { if (instance) { // bosses do not respawn, check only on enter combat - if (!instance->CheckRequiredBosses(_bossId)) + if (!instance->CheckRequiredBosses(_bossId, who->ToPlayer())) { EnterEvadeMode(EVADE_REASON_SEQUENCE_BREAK); return; diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.h b/src/server/game/AI/ScriptedAI/ScriptedCreature.h index 483c9b45cf4..150f3323833 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.h +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.h @@ -326,7 +326,7 @@ class TC_GAME_API BossAI : public ScriptedAI virtual void ScheduleTasks() { } void Reset() override { _Reset(); } - void JustEngagedWith(Unit* /*who*/) override { _JustEngagedWith(); } + void JustEngagedWith(Unit* who) override { _JustEngagedWith(who); } void JustDied(Unit* /*killer*/) override { _JustDied(); } void JustReachedHome() override { _JustReachedHome(); } @@ -334,7 +334,7 @@ class TC_GAME_API BossAI : public ScriptedAI protected: void _Reset(); - void _JustEngagedWith(); + void _JustEngagedWith(Unit* who); void _JustDied(); void _JustReachedHome(); void _DespawnAtEvade(Seconds delayToRespawn, Creature* who = nullptr); -- cgit v1.2.3