From 71bf2684be58f6fdaebaeb480385769bd5934c85 Mon Sep 17 00:00:00 2001 From: kaelima Date: Thu, 12 Apr 2012 17:53:34 +0200 Subject: Core/Script: Use DoMeleeAttackIfReady in default ScriptedAI::UpdateAI method (fixes offhand attacks if not UpdateAI is overridden) --- src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 10 +--------- 1 file changed, 1 insertion(+), 9 deletions(-) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 096ee695bcf..6d27d251579 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -114,15 +114,7 @@ void ScriptedAI::UpdateAI(uint32 const /*diff*/) if (!UpdateVictim()) return; - if (me->isAttackReady()) - { - //If we are within range melee the target - if (me->IsWithinMeleeRange(me->getVictim())) - { - me->AttackerStateUpdate(me->getVictim()); - me->resetAttackTimer(); - } - } + DoMeleeAttackIfReady(); } void ScriptedAI::DoStartMovement(Unit* victim, float distance, float angle) -- cgit v1.2.3