From f16df538eeaecbb5e9364368cfa48d04f48db4de Mon Sep 17 00:00:00 2001 From: click Date: Sun, 12 Jun 2011 01:47:45 +0200 Subject: Core: More codestyle cleanups --- src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp b/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp index cb3f9aa8346..a3bbd65aff0 100755 --- a/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp @@ -108,7 +108,7 @@ void SimpleAI::EnterCombat(Unit *who) DoPlaySoundToSet(me, Aggro_Sound[random_text]); } -void SimpleAI::KilledUnit(Unit *victim) +void SimpleAI::KilledUnit(Unit* victim) { uint8 random_text = urand(0, 2); @@ -152,7 +152,7 @@ void SimpleAI::KilledUnit(Unit *victim) DoCast(pTarget, Kill_Spell); } -void SimpleAI::DamageTaken(Unit *killer, uint32 &damage) +void SimpleAI::DamageTaken(Unit* killer, uint32 &damage) { //Return if damage taken won't kill us if (me->GetHealth() > damage) -- cgit v1.2.3