From f50c4b71a137b90c2c5848c2ddef0139b05fa4a1 Mon Sep 17 00:00:00 2001 From: Naios Date: Tue, 10 May 2016 19:22:22 +0200 Subject: Core/Game: Remove some unnecessary export macros --- src/server/game/AI/ScriptedAI/ScriptedCreature.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/server/game/AI/ScriptedAI') diff --git a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp index 6a25c849c82..9ce37fd0c32 100644 --- a/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp +++ b/src/server/game/AI/ScriptedAI/ScriptedCreature.cpp @@ -628,27 +628,27 @@ void WorldBossAI::UpdateAI(uint32 diff) } // SD2 grid searchers. -TC_GAME_API Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive /*= true*/) +Creature* GetClosestCreatureWithEntry(WorldObject* source, uint32 entry, float maxSearchRange, bool alive /*= true*/) { return source->FindNearestCreature(entry, maxSearchRange, alive); } -TC_GAME_API GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange) +GameObject* GetClosestGameObjectWithEntry(WorldObject* source, uint32 entry, float maxSearchRange) { return source->FindNearestGameObject(entry, maxSearchRange); } -TC_GAME_API void GetCreatureListWithEntryInGrid(std::list& list, WorldObject* source, uint32 entry, float maxSearchRange) +void GetCreatureListWithEntryInGrid(std::list& list, WorldObject* source, uint32 entry, float maxSearchRange) { source->GetCreatureListWithEntryInGrid(list, entry, maxSearchRange); } -TC_GAME_API void GetGameObjectListWithEntryInGrid(std::list& list, WorldObject* source, uint32 entry, float maxSearchRange) +void GetGameObjectListWithEntryInGrid(std::list& list, WorldObject* source, uint32 entry, float maxSearchRange) { source->GetGameObjectListWithEntryInGrid(list, entry, maxSearchRange); } -TC_GAME_API void GetPlayerListInGrid(std::list& list, WorldObject* source, float maxSearchRange) +void GetPlayerListInGrid(std::list& list, WorldObject* source, float maxSearchRange) { source->GetPlayerListInGrid(list, maxSearchRange); } -- cgit v1.2.3