From 0b64d726c29ad9faaccafdf6fbcb7c5ff27ce587 Mon Sep 17 00:00:00 2001 From: Fredi Machado Date: Thu, 18 Aug 2011 14:55:27 -0300 Subject: Core/AI: Code style and cleanups --- src/server/game/AI/SmartScripts/SmartAI.cpp | 4 ++-- src/server/game/AI/SmartScripts/SmartAI.h | 18 +++++++++--------- src/server/game/AI/SmartScripts/SmartScriptMgr.cpp | 2 +- src/server/game/AI/SmartScripts/SmartScriptMgr.h | 2 +- 4 files changed, 13 insertions(+), 13 deletions(-) (limited to 'src/server/game/AI/SmartScripts') diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index db8d2ffc2cb..7817465c55e 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -787,7 +787,7 @@ void SmartAI::SetFollow(Unit* target, float dist, float angle, uint32 credit, ui mFollowCreditType = creditType; } -void SmartAI::SetScript9(SmartScriptHolder &e, uint32 entry, Unit* invoker) +void SmartAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker) { if (invoker) GetScript()->mLastInvoker = invoker->GetGUID(); @@ -888,7 +888,7 @@ void SmartGameObjectAI::SetData(uint32 id, uint32 value) GetScript()->ProcessEventsFor(SMART_EVENT_DATA_SET, NULL, id, value); } -void SmartGameObjectAI::SetScript9(SmartScriptHolder &e, uint32 entry, Unit* invoker) +void SmartGameObjectAI::SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker) { if (invoker) GetScript()->mLastInvoker = invoker->GetGUID(); diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index e26d125b442..834a34bf17b 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -48,7 +48,7 @@ class SmartAI : public CreatureAI { public: ~SmartAI(){}; - explicit SmartAI(Creature *c); + explicit SmartAI(Creature* c); // Start moving to the desired MovePoint void StartPath(bool run = false, uint32 path = 0, bool repeat = false, Unit* invoker = NULL); @@ -65,7 +65,7 @@ class SmartAI : public CreatureAI void SetCombatMove(bool on); void SetFollow(Unit* target, float dist = 0.0f, float angle = 0.0f, uint32 credit = 0, uint32 end = 0, uint32 creditType = 0); - void SetScript9(SmartScriptHolder &e, uint32 entry, Unit* invoker); + void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker); SmartScript* GetScript() { return &mScript; } bool IsEscortInvokerInRange(); @@ -79,7 +79,7 @@ class SmartAI : public CreatureAI void JustReachedHome(); // Called for reaction at enter to combat if not in combat yet (enemy can be NULL) - void EnterCombat(Unit *enemy); + void EnterCombat(Unit* enemy); // Called for reaction at stopping attack at no attackers or targets void EnterEvadeMode(); @@ -97,7 +97,7 @@ class SmartAI : public CreatureAI void AttackStart(Unit* who); // Called if IsVisible(Unit *who) is true at each *who move, reaction at visibility zone enter - void MoveInLineOfSight(Unit *who); + void MoveInLineOfSight(Unit* who); // Called when hit by a spell void SpellHit(Unit* pUnit, const SpellInfo* pSpell); @@ -124,13 +124,13 @@ class SmartAI : public CreatureAI void IsSummonedBy(Unit* summoner); // Called at any Damage to any victim (before damage apply) - void DamageDealt(Unit* done_to, uint32 & damage, DamageEffectType /*damagetype*/); + void DamageDealt(Unit* done_to, uint32& damage, DamageEffectType /*damagetype*/); // Called when a summoned creature dissapears (UnSommoned) void SummonedCreatureDespawn(Creature* unit); // called when the corpse of this creature gets removed - void CorpseRemoved(uint32 & respawnDelay); + void CorpseRemoved(uint32& respawnDelay); // Called at World update tick if creature is charmed void UpdateAIWhileCharmed(const uint32 diff); @@ -163,7 +163,7 @@ class SmartAI : public CreatureAI uint64 GetGUID(int32 id = 0); //core related - static int Permissible(const Creature *); + static int Permissible(const Creature*); // Called at movepoint reached void MovepointReached(uint32 id); @@ -231,7 +231,7 @@ class SmartAI : public CreatureAI class SmartGameObjectAI : public GameObjectAI { public: - SmartGameObjectAI(GameObject *g) : GameObjectAI(g), go(g) {} + SmartGameObjectAI(GameObject* g) : GameObjectAI(g), go(g) {} ~SmartGameObjectAI() {} void UpdateAI(const uint32 diff); @@ -248,7 +248,7 @@ public: uint32 GetDialogStatus(Player* /*player*/); void Destroyed(Player* player, uint32 eventId); void SetData(uint32 id, uint32 value); - void SetScript9(SmartScriptHolder &e, uint32 entry, Unit* invoker); + void SetScript9(SmartScriptHolder& e, uint32 entry, Unit* invoker); protected: GameObject* const go; diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp index 99c804d3d2c..cc244f77dc2 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.cpp @@ -282,7 +282,7 @@ bool SmartAIMgr::IsTargetValid(SmartScriptHolder const& e) return true; } -bool SmartAIMgr::IsEventValid(SmartScriptHolder &e) +bool SmartAIMgr::IsEventValid(SmartScriptHolder& e) { if (e.event.type >= SMART_EVENT_END) { diff --git a/src/server/game/AI/SmartScripts/SmartScriptMgr.h b/src/server/game/AI/SmartScripts/SmartScriptMgr.h index 4ab9a738707..2292a343c21 100644 --- a/src/server/game/AI/SmartScripts/SmartScriptMgr.h +++ b/src/server/game/AI/SmartScripts/SmartScriptMgr.h @@ -1236,7 +1236,7 @@ class SmartAIMgr //event stores SmartAIEventMap mEventMap[SMART_SCRIPT_TYPE_MAX]; - bool IsEventValid(SmartScriptHolder &e); + bool IsEventValid(SmartScriptHolder& e); bool IsTargetValid(SmartScriptHolder const& e); /*inline bool IsTargetValid(SmartScriptHolder e, int32 target) -- cgit v1.2.3