From 1131229ee9c43704b11187f0b11c327db92018b6 Mon Sep 17 00:00:00 2001 From: Carbenium Date: Sun, 26 Jul 2020 20:44:07 +0200 Subject: Core/WorldObject: Partially std::chrono-ify SummonCreature overloads TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, uint32 despawnTime = 0); to TempSummon* SummonCreature(uint32 entry, float x, float y, float z, float o = 0, TempSummonType despawnType = TEMPSUMMON_MANUAL_DESPAWN, Milliseconds despawnTime = 0s); --- src/server/game/AI/SmartScripts/SmartScript.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/AI/SmartScripts') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 706c48f2dcd..3b2dd0e6d50 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1234,7 +1234,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u y += e.target.y; z += e.target.z; o += e.target.o; - if (Creature* summon = baseObj->SummonCreature(e.action.summonCreature.creature, x, y, z, o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration)) + if (Creature* summon = baseObj->SummonCreature(e.action.summonCreature.creature, x, y, z, o, (TempSummonType)e.action.summonCreature.type, Milliseconds(e.action.summonCreature.duration))) if (e.action.summonCreature.attackInvoker) summon->AI()->AttackStart(target->ToUnit()); } @@ -1242,7 +1242,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (e.GetTargetType() != SMART_TARGET_POSITION) break; - if (Creature* summon = baseObj->SummonCreature(e.action.summonCreature.creature, e.target.x, e.target.y, e.target.z, e.target.o, (TempSummonType)e.action.summonCreature.type, e.action.summonCreature.duration)) + if (Creature* summon = baseObj->SummonCreature(e.action.summonCreature.creature, e.target.x, e.target.y, e.target.z, e.target.o, (TempSummonType)e.action.summonCreature.type, Milliseconds(e.action.summonCreature.duration))) if (unit && e.action.summonCreature.attackInvoker) summon->AI()->AttackStart(unit); break; -- cgit v1.2.3