From 1d2da6e5896c40dda4ca0fc44379a9a04dedf370 Mon Sep 17 00:00:00 2001 From: Shauren Date: Sat, 29 Jun 2024 18:15:43 +0200 Subject: Core/Movement: Defined and implemented new spline flag - JumpOrientationFixed (cherry picked from commit bd9fb4a56303e2bd8046e77d425250b9757aa74c) --- src/server/game/AI/SmartScripts/SmartScript.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/AI/SmartScripts') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 64a2a6e8cc1..ad0e71c2c83 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1973,11 +1973,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { float gravity = e.action.jump.UseDefaultGravity ? Movement::gravity : e.action.jump.Gravity; me->GetMotionMaster()->MoveJumpWithGravity(pos, float(e.action.jump.SpeedXY), gravity, e.action.jump.PointId, - {}, nullptr, nullptr, std::move(actionResultSetter)); + {}, false, nullptr, nullptr, std::move(actionResultSetter)); } else me->GetMotionMaster()->MoveJump(pos, float(e.action.jump.SpeedXY), float(e.action.jump.SpeedZ), e.action.jump.PointId, - {}, nullptr, nullptr, std::move(actionResultSetter)); + {}, false, nullptr, nullptr, std::move(actionResultSetter)); mTimedActionWaitEvent = std::move(waitEvent); break; -- cgit v1.2.3