From 2265e33cc2213f4c7bcead00173b4cd18cb46e5f Mon Sep 17 00:00:00 2001 From: Rushor Date: Mon, 25 Apr 2016 11:46:00 +0200 Subject: Merge pull request #16503 from Rushor/evading [3.3.5][6.x]Core/Unit: Do not remove auras from Pets and Guardians after evading (cherry picked from commit e869ccb29793aa0dd39dc2ecef9f11ab56ba010e) --- src/server/game/AI/SmartScripts/SmartAI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/AI/SmartScripts') diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index fac82e3c9d4..914a476cf7d 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -413,7 +413,7 @@ void SmartAI::EnterEvadeMode(EvadeReason /*why*/) if (!me->IsAlive() || me->IsInEvadeMode()) return; - me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_CLONE_CASTER); + me->RemoveAurasOnEvade(); me->AddUnitState(UNIT_STATE_EVADE); me->DeleteThreatList(); -- cgit v1.2.3