From 437fb2aaba8850dd81a15d661c82403be9170c4e Mon Sep 17 00:00:00 2001 From: ModoX Date: Sat, 23 Oct 2021 13:10:32 +0200 Subject: Core/CreatureTexts: Added new field SoundPlayType to enable usage of ObjectSounds within creature_text (#27136) * Also adjusted Vigilant Quoram texts to use ObjectSounds --- src/server/game/AI/SmartScripts/SmartScript.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/AI/SmartScripts') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index b019d6816e5..3ee4d97aa03 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -303,7 +303,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u else if (IsPlayer(target) && me) { Unit* templastInvoker = GetLastInvoker(); - sCreatureTextMgr->SendChat(me, uint8(e.action.talk.textGroupID), IsPlayer(templastInvoker) ? templastInvoker : nullptr, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, TEAM_OTHER, false, target->ToPlayer()); + sCreatureTextMgr->SendChat(me, uint8(e.action.talk.textGroupID), IsPlayer(templastInvoker) ? templastInvoker : nullptr, CHAT_MSG_ADDON, LANG_ADDON, TEXT_RANGE_NORMAL, 0, SoundKitPlayType::Normal, TEAM_OTHER, false, target->ToPlayer()); } TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_SIMPLE_TALK: talker: %s (%s), textGroupId: %u", target->GetName().c_str(), target->GetGUID().ToString().c_str(), uint8(e.action.talk.textGroupID)); -- cgit v1.2.3