From 62f5d9b46bd20faf90dd973e2786d1517b1b3bd2 Mon Sep 17 00:00:00 2001 From: Wyrserth Date: Wed, 26 Jun 2019 18:03:03 +0200 Subject: Core/SAI: do not pass old creatureData to UpdateEntry() and keep current health when changing a NPC's entry. (#23493) (cherry picked from commit 8967cc96df4c1c5c7465e9fd1fa66400f3e992b3) --- src/server/game/AI/SmartScripts/SmartScript.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/AI/SmartScripts') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 164ef1fa927..90d4a22ce54 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1058,7 +1058,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { for (WorldObject* target : targets) if (IsCreature(target)) - target->ToCreature()->UpdateEntry(e.action.updateTemplate.creature, target->ToCreature()->GetCreatureData(), e.action.updateTemplate.updateLevel != 0); + target->ToCreature()->UpdateEntry(e.action.updateTemplate.creature, nullptr, e.action.updateTemplate.updateLevel != 0); break; } case SMART_ACTION_DIE: -- cgit v1.2.3