From 73cc613dc86d7d72d78f22affe2faba6786bccc5 Mon Sep 17 00:00:00 2001 From: ariel- Date: Mon, 22 Jan 2018 01:54:15 -0300 Subject: Core/Formations: update codestyle and fix crash Closes #21288 --- src/server/game/AI/SmartScripts/SmartAI.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/AI/SmartScripts') diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index 2b815b677a3..d1bc18ba21f 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -545,14 +545,14 @@ void SmartAI::JustReachedHome() GetScript()->ProcessEventsFor(SMART_EVENT_REACHED_HOME); CreatureGroup* formation = me->GetFormation(); - if (!formation || formation->getLeader() == me || !formation->isFormed()) + if (!formation || formation->GetLeader() == me || !formation->IsFormed()) { if (me->GetMotionMaster()->GetMotionSlotType(MOTION_SLOT_IDLE) != WAYPOINT_MOTION_TYPE && me->GetWaypointPath()) me->GetMotionMaster()->MovePath(me->GetWaypointPath(), true); else me->ResumeMovement(); } - else if (formation->isFormed()) + else if (formation->IsFormed()) me->GetMotionMaster()->MoveIdle(); // wait the order of leader } -- cgit v1.2.3