From 79c605436942d652c50e4cfeac9d1b20a86a2343 Mon Sep 17 00:00:00 2001 From: Seyden Date: Tue, 8 Feb 2022 00:03:02 +0100 Subject: Core/Objects: Use player as summoner for personal clones (#27716) * This allows clones to properly inherit phases --- src/server/game/AI/SmartScripts/SmartScript.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/server/game/AI/SmartScripts') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 69090caae06..4c882799190 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -2531,12 +2531,11 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { WorldObject* baseObject = GetBaseObject(); - auto doCreatePersonalClone = [&](Position const& position, Unit* owner) + auto doCreatePersonalClone = [&](Position const& position, Player* privateObjectOwner) { - ObjectGuid privateObjectOwner = owner->GetGUID(); if (Creature* summon = GetBaseObject()->SummonPersonalClone(position, TempSummonType(e.action.becomePersonalClone.type), Milliseconds(e.action.becomePersonalClone.duration), 0, 0, privateObjectOwner)) if (IsSmart(summon)) - ENSURE_AI(SmartAI, summon->AI())->SetTimedActionList(e, e.entryOrGuid, owner, e.event_id + 1); + ENSURE_AI(SmartAI, summon->AI())->SetTimedActionList(e, e.entryOrGuid, privateObjectOwner, e.event_id + 1); }; -- cgit v1.2.3