From 81ea6f54d93ee10b03e6432c6071e0d0983796a2 Mon Sep 17 00:00:00 2001 From: Meji Date: Thu, 30 Mar 2023 18:54:27 +0200 Subject: Core/Creatures: Compute CombatReach and BoundingRadius using DisplayScale (#28863) --- src/server/game/AI/SmartScripts/SmartScript.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/AI/SmartScripts') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 2d8ebcc7783..aae2db1fab3 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -414,7 +414,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(e.action.morphOrMount.creature)) { CreatureModel const* model = ObjectMgr::ChooseDisplayId(ci); - target->ToCreature()->SetDisplayId(model->CreatureDisplayID, model->DisplayScale); + target->ToCreature()->SetDisplayId(model->CreatureDisplayID); TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_MORPH_TO_ENTRY_OR_MODEL: Creature {} set displayid to {}", target->GetGUID().ToString(), model->CreatureDisplayID); } -- cgit v1.2.3