From 9beae1dc97dbe534c7dbb84c0546bf97c9f8461b Mon Sep 17 00:00:00 2001 From: Rochet2 Date: Sat, 26 Jul 2014 16:05:57 +0300 Subject: Removed OnQuestComplete hook, use QuestReward instead. Implemented OnQuestStatusChange hook Also fixed some comments and added overrides The OnQuestComplete hook was unused and didnt work properly --- src/server/game/AI/SmartScripts/SmartAI.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'src/server/game/AI/SmartScripts') diff --git a/src/server/game/AI/SmartScripts/SmartAI.h b/src/server/game/AI/SmartScripts/SmartAI.h index e674bbfdaac..b0d5d4f8343 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.h +++ b/src/server/game/AI/SmartScripts/SmartAI.h @@ -178,8 +178,7 @@ class SmartAI : public CreatureAI void sGossipSelect(Player* player, uint32 sender, uint32 action) override; void sGossipSelectCode(Player* player, uint32 sender, uint32 action, const char* code) override; void sQuestAccept(Player* player, Quest const* quest) override; - //void sQuestSelect(Player* player, Quest const* quest); - //void sQuestComplete(Player* player, Quest const* quest); + //void sQuestSelect(Player* player, Quest const* quest) override; void sQuestReward(Player* player, Quest const* quest, uint32 opt) override; bool sOnDummyEffect(Unit* caster, uint32 spellId, SpellEffIndex effIndex) override; void sOnGameEvent(bool start, uint16 eventId) override; -- cgit v1.2.3