From bccd81e12ac418d2ba76c1cd6470c813a4d19229 Mon Sep 17 00:00:00 2001 From: Treeston Date: Tue, 13 Feb 2018 22:08:49 +0100 Subject: Entities/GO: GameObjects now support (delayed) despawning in a reasonable manner. Closes #21406. (cherry picked from commit f071fa9e931533c28e6b9d8b0e38ed8878ce2b45) --- src/server/game/AI/SmartScripts/SmartScript.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/AI/SmartScripts') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 1dd8649b6f8..976491c65be 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -1058,7 +1058,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u creature->DespawnOrUnsummon(respawnDelay); } else if (GameObject* goTarget = target->ToGameObject()) - goTarget->SetRespawnTime(respawnDelay); + goTarget->DespawnOrUnsummon(Milliseconds(respawnDelay)); } break; } -- cgit v1.2.3