From c0cb8fc1fe8e2079b9ae0f345e5d4ad2b1bfa730 Mon Sep 17 00:00:00 2001 From: Killyana Date: Sat, 14 Apr 2018 16:45:05 +0200 Subject: Core/SAI: Allow movements for creature using castflag 64 when silenced Closes #20222 (cherry picked from commit 1e8227eda7f9c6a989fe6c928c857d76491e008c) --- src/server/game/AI/SmartScripts/SmartScript.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/server/game/AI/SmartScripts') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index c7f67fa348f..c5a3165e8fd 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -593,7 +593,9 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (me->GetDistance(target) > spellInfo->GetMaxRange(true) || me->GetDistance(target) < spellInfo->GetMinRange(true) || - !me->IsWithinLOSInMap(target) || !hasPower) + !me->IsWithinLOSInMap(target) || + !hasPower || + !me->HasUnitFlag(UNIT_FLAG_SILENCED)) allowMove = true; ENSURE_AI(SmartAI, me->AI())->SetCombatMove(allowMove); -- cgit v1.2.3