From d0f4310c4417fb5dc8e89061adf4ce113caa4227 Mon Sep 17 00:00:00 2001 From: ariel- Date: Mon, 22 Jan 2018 23:55:33 -0300 Subject: Core/Entities: don't allow client control if player is still affected by any lose of control state (cherry picked from commit e315e41d36061fc88dfa09bfa0da1fbc0c00826f) --- src/server/game/AI/SmartScripts/SmartScript.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/AI/SmartScripts') diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index bd624166a5c..169e69edd91 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -805,8 +805,8 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u // Special handling for vehicles if (Vehicle* vehicle = unit->GetVehicleKit()) for (SeatMap::iterator it = vehicle->Seats.begin(); it != vehicle->Seats.end(); ++it) - if (Player* player = ObjectAccessor::GetPlayer(*unit, it->second.Passenger.Guid)) - player->GroupEventHappens(e.action.quest.quest, GetBaseObject()); + if (Player* passenger = ObjectAccessor::GetPlayer(*unit, it->second.Passenger.Guid)) + passenger->GroupEventHappens(e.action.quest.quest, GetBaseObject()); break; } case SMART_ACTION_COMBAT_STOP: -- cgit v1.2.3