From 5c0b0add27299ee94448b36cabe32e724b682cd6 Mon Sep 17 00:00:00 2001 From: Rushor Date: Mon, 8 Feb 2016 17:04:03 +0100 Subject: Core/Unit: Do not remove auras from Pets and Guardians after evading * this adds free space for further adjustments * this fixes #14347 --- src/server/game/AI/SmartScripts/SmartAI.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/AI/SmartScripts') diff --git a/src/server/game/AI/SmartScripts/SmartAI.cpp b/src/server/game/AI/SmartScripts/SmartAI.cpp index eca327e770e..3e7f806e81e 100644 --- a/src/server/game/AI/SmartScripts/SmartAI.cpp +++ b/src/server/game/AI/SmartScripts/SmartAI.cpp @@ -413,7 +413,7 @@ void SmartAI::EnterEvadeMode(EvadeReason /*why*/) if (!me->IsAlive() || me->IsInEvadeMode()) return; - me->RemoveAllAurasExceptType(SPELL_AURA_CONTROL_VEHICLE, SPELL_AURA_CLONE_CASTER); + me->RemoveAurasOnEvade(); me->AddUnitState(UNIT_STATE_EVADE); me->DeleteThreatList(); -- cgit v1.2.3