From b6e346eaf0ee9a1c0dc2c7977ac950b77c857ecf Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 20 Nov 2023 13:02:56 +0100 Subject: Core/Scripts: Add start/fail asset values from criteria to valid game event ids Closes #29447 (cherry picked from commit 8c072b93af3a4efcbde21cc85fedcf7fa48fa7b4) --- src/server/game/Achievements/CriteriaHandler.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) (limited to 'src/server/game/Achievements/CriteriaHandler.cpp') diff --git a/src/server/game/Achievements/CriteriaHandler.cpp b/src/server/game/Achievements/CriteriaHandler.cpp index bea97f7ab09..a821b11c642 100644 --- a/src/server/game/Achievements/CriteriaHandler.cpp +++ b/src/server/game/Achievements/CriteriaHandler.cpp @@ -4399,11 +4399,21 @@ CriteriaList const& CriteriaMgr::GetScenarioCriteriaByTypeAndScenario(CriteriaTy return EmptyCriteriaList; } +std::unordered_map const& CriteriaMgr::GetCriteriaByStartEvent(CriteriaStartEvent startEvent) const +{ + return _criteriasByStartEvent[size_t(startEvent)]; +} + CriteriaList const* CriteriaMgr::GetCriteriaByStartEvent(CriteriaStartEvent startEvent, int32 asset) const { return Trinity::Containers::MapGetValuePtr(_criteriasByStartEvent[size_t(startEvent)], asset); } +std::unordered_map const& CriteriaMgr::GetCriteriaByFailEvent(CriteriaFailEvent failEvent) const +{ + return _criteriasByFailEvent[size_t(failEvent)]; +} + CriteriaList const* CriteriaMgr::GetCriteriaByFailEvent(CriteriaFailEvent failEvent, int32 asset) const { return Trinity::Containers::MapGetValuePtr(_criteriasByFailEvent[size_t(failEvent)], asset); -- cgit v1.2.3