From 6ec933f28149f5bb918360eed9af57063e518d51 Mon Sep 17 00:00:00 2001 From: Giacomo Pozzoni Date: Sat, 4 Apr 2020 19:16:37 +0200 Subject: Core/Logs: Log full guid instead of just low guid (cherry picked from commit 468ecb7252ea4eabd37e11b9ddbbb96ffd26bd7e) --- src/server/game/Battlegrounds/BattlegroundQueue.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Battlegrounds/BattlegroundQueue.cpp') diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index 0b8ae1afad9..2e78ba9d3ec 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -1065,7 +1065,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(m_BgQueueTypeId); if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime)) { - TC_LOG_DEBUG("bg.battleground", "Battleground: removing %s from bg queue for instance %u because of not pressing enter battle in time.", player->GetGUID().ToString().c_str(), m_BgInstanceGUID); + TC_LOG_DEBUG("bg.battleground", "Battleground: removing player %s from bg queue for instance %u because of not pressing enter battle in time.", player->GetGUID().ToString().c_str(), m_BgInstanceGUID); player->RemoveBattlegroundQueueId(m_BgQueueTypeId); bgQueue.RemovePlayer(m_PlayerGuid, true); -- cgit v1.2.3