From f94d87b00fe384df055d197fe957db083e4fd3c6 Mon Sep 17 00:00:00 2001 From: Shauren Date: Fri, 13 Jun 2025 19:31:03 +0200 Subject: Core/Scripts: Mark script base class constructors noexcept --- src/server/game/Battlegrounds/BattlegroundScript.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Battlegrounds/BattlegroundScript.cpp') diff --git a/src/server/game/Battlegrounds/BattlegroundScript.cpp b/src/server/game/Battlegrounds/BattlegroundScript.cpp index a3bee1d6b38..5ab744cf8a2 100644 --- a/src/server/game/Battlegrounds/BattlegroundScript.cpp +++ b/src/server/game/Battlegrounds/BattlegroundScript.cpp @@ -27,7 +27,7 @@ #include "ScriptMgr.h" #include "WorldStateMgr.h" -BattlegroundScript::BattlegroundScript(BattlegroundMap* map) : battlegroundMap(map), battleground(map->GetBG()) +BattlegroundScript::BattlegroundScript(BattlegroundMap* map) noexcept : battlegroundMap(map), battleground(map->GetBG()) { #ifdef TRINITY_API_USE_DYNAMIC_LINKING BattlegroundScriptTemplate const* scriptTemplate = sBattlegroundMgr->FindBattlegroundScriptTemplate(battlegroundMap->GetId(), battlegroundMap->GetBG()->GetTypeID()); -- cgit v1.2.3