From 1ef0c045202a6af33fb991f2ff765fa183ce976f Mon Sep 17 00:00:00 2001 From: Jeremy Date: Fri, 29 Dec 2023 14:12:15 +0100 Subject: Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead of raw integer types (#29535) * Fix criteria data type bg loss team score --- src/server/game/Cache/CharacterCache.h | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/game/Cache/CharacterCache.h') diff --git a/src/server/game/Cache/CharacterCache.h b/src/server/game/Cache/CharacterCache.h index 74feef11e35..186ffa1474c 100644 --- a/src/server/game/Cache/CharacterCache.h +++ b/src/server/game/Cache/CharacterCache.h @@ -21,6 +21,7 @@ #include "Define.h" #include "ObjectGuid.h" #include "Optional.h" +#include "SharedDefines.h" #include struct CharacterCacheEntry @@ -62,7 +63,7 @@ class TC_GAME_API CharacterCache ObjectGuid GetCharacterGuidByName(std::string const& name) const; bool GetCharacterNameByGuid(ObjectGuid guid, std::string& name) const; - uint32 GetCharacterTeamByGuid(ObjectGuid guid) const; + Team GetCharacterTeamByGuid(ObjectGuid guid) const; uint32 GetCharacterAccountIdByGuid(ObjectGuid guid) const; uint32 GetCharacterAccountIdByName(std::string const& name) const; uint8 GetCharacterLevelByGuid(ObjectGuid guid) const; -- cgit v1.2.3