From 66f50528ceb4a93519f7372640df38ea44444d96 Mon Sep 17 00:00:00 2001 From: Xanadu Date: Fri, 16 Jul 2010 23:46:58 +0200 Subject: Correctly redo file moves/renames from rev. 8416. --HG-- branch : trunk rename : src/server/game/AuctionHouseBot.cpp => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.cpp rename : src/server/game/AuctionHouseBot.h => src/server/game/AI/AuctionHouseBot/AuctionHouseBot.h rename : src/server/game/CombatAI.cpp => src/server/game/AI/CombatAI.cpp rename : src/server/game/CombatAI.h => src/server/game/AI/CombatAI.h rename : src/server/game/CreatureAI.cpp => src/server/game/AI/CreatureAI.cpp rename : src/server/game/CreatureAI.h => src/server/game/AI/CreatureAI.h rename : src/server/game/CreatureAIFactory.h => src/server/game/AI/CreatureAIFactory.h rename : src/server/game/CreatureAIImpl.h => src/server/game/AI/CreatureAIImpl.h rename : src/server/game/CreatureAIRegistry.cpp => src/server/game/AI/CreatureAIRegistry.cpp rename : src/server/game/CreatureAIRegistry.h => src/server/game/AI/CreatureAIRegistry.h rename : src/server/game/CreatureAISelector.cpp => src/server/game/AI/CreatureAISelector.cpp rename : src/server/game/CreatureAISelector.h => src/server/game/AI/CreatureAISelector.h rename : src/server/game/CreatureEventAI.cpp => src/server/game/AI/EventAI/CreatureEventAI.cpp rename : src/server/game/CreatureEventAI.h => src/server/game/AI/EventAI/CreatureEventAI.h rename : src/server/game/CreatureEventAIMgr.cpp => src/server/game/AI/EventAI/CreatureEventAIMgr.cpp rename : src/server/game/CreatureEventAIMgr.h => src/server/game/AI/EventAI/CreatureEventAIMgr.h rename : src/server/game/GuardAI.cpp => src/server/game/AI/GuardAI.cpp rename : src/server/game/GuardAI.h => src/server/game/AI/GuardAI.h rename : src/server/game/PassiveAI.cpp => src/server/game/AI/PassiveAI.cpp rename : src/server/game/PassiveAI.h => src/server/game/AI/PassiveAI.h rename : src/server/game/PetAI.cpp => src/server/game/AI/PetAI.cpp rename : src/server/game/PetAI.h => src/server/game/AI/PetAI.h rename : src/server/game/ReactorAI.cpp => src/server/game/AI/ReactorAI.cpp rename : src/server/game/ReactorAI.h => src/server/game/AI/ReactorAI.h rename : src/server/game/ScriptedCreature.cpp => src/server/game/AI/ScriptedAI/ScriptedCreature.cpp rename : src/server/game/ScriptedCreature.h => src/server/game/AI/ScriptedAI/ScriptedCreature.h rename : src/server/game/ScriptedEscortAI.cpp => src/server/game/AI/ScriptedAI/ScriptedEscortAI.cpp rename : src/server/game/ScriptedEscortAI.h => src/server/game/AI/ScriptedAI/ScriptedEscortAI.h rename : src/server/game/ScriptedFollowerAI.cpp => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.cpp rename : src/server/game/ScriptedFollowerAI.h => src/server/game/AI/ScriptedAI/ScriptedFollowerAI.h rename : src/server/game/ScriptedGossip.h => src/server/game/AI/ScriptedAI/ScriptedGossip.h rename : src/server/game/ScriptedGuardAI.cpp => src/server/game/AI/ScriptedAI/ScriptedGuardAI.cpp rename : src/server/game/ScriptedGuardAI.h => src/server/game/AI/ScriptedAI/ScriptedGuardAI.h rename : src/server/game/ScriptedInstance.h => src/server/game/AI/ScriptedAI/ScriptedInstance.h rename : src/server/game/ScriptedSimpleAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.cpp rename : src/server/game/ScriptedSimpleAI.h => src/server/game/AI/ScriptedAI/ScriptedSimpleAI.h rename : src/server/game/ScriptedSmartAI.cpp => src/server/game/AI/ScriptedAI/ScriptedSmartAI.cpp rename : src/server/game/ScriptedSmartAI.h => src/server/game/AI/ScriptedAI/ScriptedSmartAI.h rename : src/server/game/TotemAI.cpp => src/server/game/AI/TotemAI.cpp rename : src/server/game/TotemAI.h => src/server/game/AI/TotemAI.h rename : src/server/game/UnitAI.cpp => src/server/game/AI/UnitAI.cpp rename : src/server/game/UnitAI.h => src/server/game/AI/UnitAI.h rename : src/server/game/AccountMgr.cpp => src/server/game/Account/AccountMgr.cpp rename : src/server/game/AccountMgr.h => src/server/game/Account/AccountMgr.h rename : src/server/game/AchievementMgr.cpp => src/server/game/Achievements/AchievementMgr.cpp rename : src/server/game/AchievementMgr.h => src/server/game/Achievements/AchievementMgr.h rename : src/server/game/AddonHandler.cpp => src/server/game/Addons/AddonHandler.cpp rename : src/server/game/AddonHandler.h => src/server/game/Addons/AddonHandler.h rename : src/server/game/AddonMgr.cpp => src/server/game/Addons/AddonMgr.cpp rename : src/server/game/AddonMgr.h => src/server/game/Addons/AddonMgr.h rename : src/server/game/AuctionHouseHandler.cpp => src/server/game/AuctionHouse/AuctionHouseHandler.cpp rename : src/server/game/AuctionHouseMgr.cpp => src/server/game/AuctionHouse/AuctionHouseMgr.cpp rename : src/server/game/AuctionHouseMgr.h => src/server/game/AuctionHouse/AuctionHouseMgr.h rename : src/server/game/ArenaTeam.cpp => src/server/game/BattleGrounds/ArenaTeam.cpp rename : src/server/game/ArenaTeam.h => src/server/game/BattleGrounds/ArenaTeam.h rename : src/server/game/ArenaTeamHandler.cpp => src/server/game/BattleGrounds/ArenaTeamHandler.cpp rename : src/server/game/BattleGround.cpp => src/server/game/BattleGrounds/BattleGround.cpp rename : src/server/game/BattleGround.h => src/server/game/BattleGrounds/BattleGround.h rename : src/server/game/BattleGroundAA.cpp => src/server/game/BattleGrounds/BattleGroundAA.cpp rename : src/server/game/BattleGroundAA.h => src/server/game/BattleGrounds/BattleGroundAA.h rename : src/server/game/BattleGroundAB.cpp => src/server/game/BattleGrounds/BattleGroundAB.cpp rename : src/server/game/BattleGroundAB.h => src/server/game/BattleGrounds/BattleGroundAB.h rename : src/server/game/BattleGroundAV.cpp => src/server/game/BattleGrounds/BattleGroundAV.cpp rename : src/server/game/BattleGroundAV.h => src/server/game/BattleGrounds/BattleGroundAV.h rename : src/server/game/BattleGroundBE.cpp => src/server/game/BattleGrounds/BattleGroundBE.cpp rename : src/server/game/BattleGroundBE.h => src/server/game/BattleGrounds/BattleGroundBE.h rename : src/server/game/BattleGroundDS.cpp => src/server/game/BattleGrounds/BattleGroundDS.cpp rename : src/server/game/BattleGroundDS.h => src/server/game/BattleGrounds/BattleGroundDS.h rename : src/server/game/BattleGroundEY.cpp => src/server/game/BattleGrounds/BattleGroundEY.cpp rename : src/server/game/BattleGroundEY.h => src/server/game/BattleGrounds/BattleGroundEY.h rename : src/server/game/BattleGroundHandler.cpp => src/server/game/BattleGrounds/BattleGroundHandler.cpp rename : src/server/game/BattleGroundIC.cpp => src/server/game/BattleGrounds/BattleGroundIC.cpp rename : src/server/game/BattleGroundIC.h => src/server/game/BattleGrounds/BattleGroundIC.h rename : src/server/game/BattleGroundMgr.cpp => src/server/game/BattleGrounds/BattleGroundMgr.cpp rename : src/server/game/BattleGroundMgr.h => src/server/game/BattleGrounds/BattleGroundMgr.h rename : src/server/game/BattleGroundNA.cpp => src/server/game/BattleGrounds/BattleGroundNA.cpp rename : src/server/game/BattleGroundNA.h => src/server/game/BattleGrounds/BattleGroundNA.h rename : src/server/game/BattleGroundRB.cpp => src/server/game/BattleGrounds/BattleGroundRB.cpp rename : src/server/game/BattleGroundRB.h => src/server/game/BattleGrounds/BattleGroundRB.h rename : src/server/game/BattleGroundRL.cpp => src/server/game/BattleGrounds/BattleGroundRL.cpp rename : src/server/game/BattleGroundRL.h => src/server/game/BattleGrounds/BattleGroundRL.h rename : src/server/game/BattleGroundRV.cpp => src/server/game/BattleGrounds/BattleGroundRV.cpp rename : src/server/game/BattleGroundRV.h => src/server/game/BattleGrounds/BattleGroundRV.h rename : src/server/game/BattleGroundSA.cpp => src/server/game/BattleGrounds/BattleGroundSA.cpp rename : src/server/game/BattleGroundSA.h => src/server/game/BattleGrounds/BattleGroundSA.h rename : src/server/game/BattleGroundWS.cpp => src/server/game/BattleGrounds/BattleGroundWS.cpp rename : src/server/game/BattleGroundWS.h => src/server/game/BattleGrounds/BattleGroundWS.h rename : src/server/game/Calendar.cpp => src/server/game/Calender/Calendar.cpp rename : src/server/game/Calendar.h => src/server/game/Calender/Calendar.h rename : src/server/game/CalendarHandler.cpp => src/server/game/Calender/CalendarHandler.cpp rename : src/server/game/Channel.cpp => src/server/game/Chat/Channel.cpp rename : src/server/game/Channel.h => src/server/game/Chat/Channel.h rename : src/server/game/ChannelHandler.cpp => src/server/game/Chat/ChannelHandler.cpp rename : src/server/game/ChannelMgr.cpp => src/server/game/Chat/ChannelMgr.cpp rename : src/server/game/ChannelMgr.h => src/server/game/Chat/ChannelMgr.h rename : src/server/game/Chat.cpp => src/server/game/Chat/Chat.cpp rename : src/server/game/Chat.h => src/server/game/Chat/Chat.h rename : src/server/game/ChatHandler.cpp => src/server/game/Chat/ChatHandler.cpp rename : src/server/game/Debugcmds.cpp => src/server/game/Chat/Debugcmds.cpp rename : src/server/game/Level0.cpp => src/server/game/Chat/Level0.cpp rename : src/server/game/Level1.cpp => src/server/game/Chat/Level1.cpp rename : src/server/game/Level2.cpp => src/server/game/Chat/Level2.cpp rename : src/server/game/Level3.cpp => src/server/game/Chat/Level3.cpp rename : src/server/game/CombatHandler.cpp => src/server/game/Combat/CombatHandler.cpp rename : src/server/game/HostileRefManager.cpp => src/server/game/Combat/HostileRefManager.cpp rename : src/server/game/HostileRefManager.h => src/server/game/Combat/HostileRefManager.h rename : src/server/game/ThreatManager.cpp => src/server/game/Combat/ThreatManager.cpp rename : src/server/game/ThreatManager.h => src/server/game/Combat/ThreatManager.h rename : src/server/game/ConditionMgr.cpp => src/server/game/ConditionMgr/ConditionMgr.cpp rename : src/server/game/ConditionMgr.h => src/server/game/ConditionMgr/ConditionMgr.h rename : src/server/game/DBCEnums.h => src/server/game/DataStores/DBCEnums.h rename : src/server/game/DBCStores.cpp => src/server/game/DataStores/DBCStores.cpp rename : src/server/game/DBCStores.h => src/server/game/DataStores/DBCStores.h rename : src/server/game/DBCStructure.h => src/server/game/DataStores/DBCStructure.h rename : src/server/game/DBCfmt.h => src/server/game/DataStores/DBCfmt.h rename : src/server/game/Creature.cpp => src/server/game/Entities/Creature/Creature.cpp rename : src/server/game/Creature.h => src/server/game/Entities/Creature/Creature.h rename : src/server/game/CreatureGroups.cpp => src/server/game/Entities/Creature/CreatureGroups.cpp rename : src/server/game/CreatureGroups.h => src/server/game/Entities/Creature/CreatureGroups.h rename : src/server/game/GossipDef.cpp => src/server/game/Entities/Creature/GossipDef.cpp rename : src/server/game/GossipDef.h => src/server/game/Entities/Creature/GossipDef.h rename : src/server/game/NPCHandler.cpp => src/server/game/Entities/Creature/NPCHandler.cpp rename : src/server/game/NPCHandler.h => src/server/game/Entities/Creature/NPCHandler.h rename : src/server/game/TemporarySummon.cpp => src/server/game/Entities/Creature/TemporarySummon.cpp rename : src/server/game/TemporarySummon.h => src/server/game/Entities/Creature/TemporarySummon.h rename : src/server/game/GameObject.cpp => src/server/game/Entities/GameObject/GameObject.cpp rename : src/server/game/GameObject.h => src/server/game/Entities/GameObject/GameObject.h rename : src/server/game/Bag.cpp => src/server/game/Entities/Item/Bag.cpp rename : src/server/game/Bag.h => src/server/game/Entities/Item/Bag.h rename : src/server/game/Item.cpp => src/server/game/Entities/Item/Item.cpp rename : src/server/game/Item.h => src/server/game/Entities/Item/Item.h rename : src/server/game/ItemEnchantmentMgr.cpp => src/server/game/Entities/Item/ItemEnchantmentMgr.cpp rename : src/server/game/ItemEnchantmentMgr.h => src/server/game/Entities/Item/ItemEnchantmentMgr.h rename : src/server/game/ItemHandler.cpp => src/server/game/Entities/Item/ItemHandler.cpp rename : src/server/game/ItemPrototype.h => src/server/game/Entities/Item/ItemPrototype.h rename : src/server/game/Corpse.cpp => src/server/game/Entities/Object/Corpse.cpp rename : src/server/game/Corpse.h => src/server/game/Entities/Object/Corpse.h rename : src/server/game/DynamicObject.cpp => src/server/game/Entities/Object/DynamicObject.cpp rename : src/server/game/DynamicObject.h => src/server/game/Entities/Object/DynamicObject.h rename : src/server/game/Object.cpp => src/server/game/Entities/Object/Object.cpp rename : src/server/game/Object.h => src/server/game/Entities/Object/Object.h rename : src/server/game/ObjectAccessor.cpp => src/server/game/Entities/Object/ObjectAccessor.cpp rename : src/server/game/ObjectAccessor.h => src/server/game/Entities/Object/ObjectAccessor.h rename : src/server/game/ObjectDefines.h => src/server/game/Entities/Object/ObjectDefines.h rename : src/server/game/ObjectMgr.cpp => src/server/game/Entities/Object/ObjectMgr.cpp rename : src/server/game/ObjectMgr.h => src/server/game/Entities/Object/ObjectMgr.h rename : src/server/game/UpdateData.cpp => src/server/game/Entities/Object/UpdateData.cpp rename : src/server/game/UpdateData.h => src/server/game/Entities/Object/UpdateData.h rename : src/server/game/UpdateFields.h => src/server/game/Entities/Object/UpdateFields.h rename : src/server/game/UpdateMask.h => src/server/game/Entities/Object/UpdateMask.h rename : src/server/game/Pet.cpp => src/server/game/Entities/Pet/Pet.cpp rename : src/server/game/Pet.h => src/server/game/Entities/Pet/Pet.h rename : src/server/game/PetHandler.cpp => src/server/game/Entities/Pet/PetHandler.cpp rename : src/server/game/CharacterHandler.cpp => src/server/game/Entities/Player/CharacterHandler.cpp rename : src/server/game/DuelHandler.cpp => src/server/game/Entities/Player/DuelHandler.cpp rename : src/server/game/MiscHandler.cpp => src/server/game/Entities/Player/MiscHandler.cpp rename : src/server/game/PetitionsHandler.cpp => src/server/game/Entities/Player/PetitionsHandler.cpp rename : src/server/game/Player.cpp => src/server/game/Entities/Player/Player.cpp rename : src/server/game/Player.h => src/server/game/Entities/Player/Player.h rename : src/server/game/SocialMgr.cpp => src/server/game/Entities/Player/SocialMgr.cpp rename : src/server/game/SocialMgr.h => src/server/game/Entities/Player/SocialMgr.h rename : src/server/game/TicketHandler.cpp => src/server/game/Entities/Player/TicketHandler.cpp rename : src/server/game/TradeHandler.cpp => src/server/game/Entities/Player/TradeHandler.cpp rename : src/server/game/VoiceChatHandler.cpp => src/server/game/Entities/Player/VoiceChatHandler.cpp rename : src/server/game/Totem.cpp => src/server/game/Entities/Totem/Totem.cpp rename : src/server/game/Totem.h => src/server/game/Entities/Totem/Totem.h rename : src/server/game/StatSystem.cpp => src/server/game/Entities/Unit/StatSystem.cpp rename : src/server/game/Unit.cpp => src/server/game/Entities/Unit/Unit.cpp rename : src/server/game/Unit.h => src/server/game/Entities/Unit/Unit.h rename : src/server/game/Vehicle.cpp => src/server/game/Entities/Vehicle/Vehicle.cpp rename : src/server/game/Vehicle.h => src/server/game/Entities/Vehicle/Vehicle.h rename : src/server/game/GameEventMgr.cpp => src/server/game/Events/GameEventMgr.cpp rename : src/server/game/GameEventMgr.h => src/server/game/Events/GameEventMgr.h rename : src/server/game/GlobalEvents.cpp => src/server/game/Events/GlobalEvents.cpp rename : src/server/game/GlobalEvents.h => src/server/game/Events/GlobalEvents.h rename : src/server/game/UnitEvents.h => src/server/game/Events/UnitEvents.h rename : src/server/game/Formulas.h => src/server/game/Globals/Formulas.h rename : src/server/game/Language.h => src/server/game/Globals/Language.h rename : src/server/game/SharedDefines.h => src/server/game/Globals/SharedDefines.h rename : src/server/game/Group.cpp => src/server/game/Groups/Group.cpp rename : src/server/game/Group.h => src/server/game/Groups/Group.h rename : src/server/game/GroupHandler.cpp => src/server/game/Groups/GroupHandler.cpp rename : src/server/game/GroupRefManager.h => src/server/game/Groups/GroupRefManager.h rename : src/server/game/GroupReference.cpp => src/server/game/Groups/GroupReference.cpp rename : src/server/game/GroupReference.h => src/server/game/Groups/GroupReference.h rename : src/server/game/Guild.cpp => src/server/game/Guilds/Guild.cpp rename : src/server/game/Guild.h => src/server/game/Guilds/Guild.h rename : src/server/game/GuildHandler.cpp => src/server/game/Guilds/GuildHandler.cpp rename : src/server/game/InstanceData.cpp => src/server/game/Instances/InstanceData.cpp rename : src/server/game/InstanceData.h => src/server/game/Instances/InstanceData.h rename : src/server/game/InstanceSaveMgr.cpp => src/server/game/Instances/InstanceSaveMgr.cpp rename : src/server/game/InstanceSaveMgr.h => src/server/game/Instances/InstanceSaveMgr.h rename : src/server/game/LFG.h => src/server/game/LookingForGroup/LFG.h rename : src/server/game/LFGHandler.cpp => src/server/game/LookingForGroup/LFGHandler.cpp rename : src/server/game/LFGMgr.cpp => src/server/game/LookingForGroup/LFGMgr.cpp rename : src/server/game/LFGMgr.h => src/server/game/LookingForGroup/LFGMgr.h rename : src/server/game/LootHandler.cpp => src/server/game/Loot/LootHandler.cpp rename : src/server/game/LootMgr.cpp => src/server/game/Loot/LootMgr.cpp rename : src/server/game/LootMgr.h => src/server/game/Loot/LootMgr.h rename : src/server/game/Mail.cpp => src/server/game/Mails/Mail.cpp rename : src/server/game/Mail.h => src/server/game/Mails/Mail.h rename : src/server/game/Cell.h => src/server/game/Map/Cell/Cell.h rename : src/server/game/CellImpl.h => src/server/game/Map/Cell/CellImpl.h rename : src/server/game/GridDefines.h => src/server/game/Map/Grid/GridDefines.h rename : src/server/game/GridNotifiers.cpp => src/server/game/Map/Grid/GridNotifiers.cpp rename : src/server/game/GridNotifiers.h => src/server/game/Map/Grid/GridNotifiers.h rename : src/server/game/GridNotifiersImpl.h => src/server/game/Map/Grid/GridNotifiersImpl.h rename : src/server/game/GridStates.cpp => src/server/game/Map/Grid/GridStates.cpp rename : src/server/game/GridStates.h => src/server/game/Map/Grid/GridStates.h rename : src/server/game/ObjectGridLoader.cpp => src/server/game/Map/Grid/ObjectGridLoader.cpp rename : src/server/game/ObjectGridLoader.h => src/server/game/Map/Grid/ObjectGridLoader.h rename : src/server/game/Map.cpp => src/server/game/Map/Map.cpp rename : src/server/game/Map.h => src/server/game/Map/Map.h rename : src/server/game/MapInstanced.cpp => src/server/game/Map/MapInstanced.cpp rename : src/server/game/MapInstanced.h => src/server/game/Map/MapInstanced.h rename : src/server/game/MapManager.cpp => src/server/game/Map/MapManager.cpp rename : src/server/game/MapManager.h => src/server/game/Map/MapManager.h rename : src/server/game/MapRefManager.h => src/server/game/Map/MapRefManager.h rename : src/server/game/MapReference.h => src/server/game/Map/MapReference.h rename : src/server/game/MapUpdater.cpp => src/server/game/Map/MapUpdater.cpp rename : src/server/game/MapUpdater.h => src/server/game/Map/MapUpdater.h rename : src/server/game/ObjectPosSelector.cpp => src/server/game/Map/ObjectPosSelector.cpp rename : src/server/game/ObjectPosSelector.h => src/server/game/Map/ObjectPosSelector.h rename : src/server/game/ZoneScript.h => src/server/game/Map/ZoneScript.h rename : src/server/game/DestinationHolder.cpp => src/server/game/Movement/DestinationHolder.cpp rename : src/server/game/DestinationHolder.h => src/server/game/Movement/DestinationHolder.h rename : src/server/game/DestinationHolderImp.h => src/server/game/Movement/DestinationHolderImp.h rename : src/server/game/FollowerRefManager.h => src/server/game/Movement/FollowerRefManager.h rename : src/server/game/FollowerReference.cpp => src/server/game/Movement/FollowerReference.cpp rename : src/server/game/FollowerReference.h => src/server/game/Movement/FollowerReference.h rename : src/server/game/MotionMaster.cpp => src/server/game/Movement/MotionMaster.cpp rename : src/server/game/MotionMaster.h => src/server/game/Movement/MotionMaster.h rename : src/server/game/ConfusedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp rename : src/server/game/ConfusedMovementGenerator.h => src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h rename : src/server/game/FleeingMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp rename : src/server/game/FleeingMovementGenerator.h => src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h rename : src/server/game/HomeMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp rename : src/server/game/HomeMovementGenerator.h => src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h rename : src/server/game/IdleMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.cpp rename : src/server/game/IdleMovementGenerator.h => src/server/game/Movement/MovementGenerators/IdleMovementGenerator.h rename : src/server/game/MovementGenerator.cpp => src/server/game/Movement/MovementGenerators/MovementGenerator.cpp rename : src/server/game/MovementGenerator.h => src/server/game/Movement/MovementGenerators/MovementGenerator.h rename : src/server/game/MovementGeneratorImpl.h => src/server/game/Movement/MovementGenerators/MovementGeneratorImpl.h rename : src/server/game/PointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp rename : src/server/game/PointMovementGenerator.h => src/server/game/Movement/MovementGenerators/PointMovementGenerator.h rename : src/server/game/RandomMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp rename : src/server/game/RandomMovementGenerator.h => src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h rename : src/server/game/TargetedMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp rename : src/server/game/TargetedMovementGenerator.h => src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h rename : src/server/game/WaypointMovementGenerator.cpp => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp rename : src/server/game/WaypointMovementGenerator.h => src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h rename : src/server/game/MovementHandler.cpp => src/server/game/Movement/MovementHandler.cpp rename : src/server/game/Path.h => src/server/game/Movement/Path.h rename : src/server/game/TaxiHandler.cpp => src/server/game/Movement/TaxiHandler.cpp rename : src/server/game/Transports.cpp => src/server/game/Movement/Transports.cpp rename : src/server/game/Transports.h => src/server/game/Movement/Transports.h rename : src/server/game/Traveller.h => src/server/game/Movement/Traveller.h rename : src/server/game/WaypointManager.cpp => src/server/game/Movement/WaypointManager.cpp rename : src/server/game/WaypointManager.h => src/server/game/Movement/WaypointManager.h rename : src/server/game/Opcodes.cpp => src/server/game/Opcodes/Opcodes.cpp rename : src/server/game/Opcodes.h => src/server/game/Opcodes/Opcodes.h rename : src/server/game/OutdoorPvP.cpp => src/server/game/OutdoorPvP/OutdoorPvP.cpp rename : src/server/game/OutdoorPvP.h => src/server/game/OutdoorPvP/OutdoorPvP.h rename : src/server/game/OutdoorPvPEP.cpp => src/server/game/OutdoorPvP/OutdoorPvPEP.cpp rename : src/server/game/OutdoorPvPEP.h => src/server/game/OutdoorPvP/OutdoorPvPEP.h rename : src/server/game/OutdoorPvPHP.cpp => src/server/game/OutdoorPvP/OutdoorPvPHP.cpp rename : src/server/game/OutdoorPvPHP.h => src/server/game/OutdoorPvP/OutdoorPvPHP.h rename : src/server/game/OutdoorPvPImpl.h => src/server/game/OutdoorPvP/OutdoorPvPImpl.h rename : src/server/game/OutdoorPvPMgr.cpp => src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp rename : src/server/game/OutdoorPvPMgr.h => src/server/game/OutdoorPvP/OutdoorPvPMgr.h rename : src/server/game/OutdoorPvPNA.cpp => src/server/game/OutdoorPvP/OutdoorPvPNA.cpp rename : src/server/game/OutdoorPvPNA.h => src/server/game/OutdoorPvP/OutdoorPvPNA.h rename : src/server/game/OutdoorPvPSI.cpp => src/server/game/OutdoorPvP/OutdoorPvPSI.cpp rename : src/server/game/OutdoorPvPSI.h => src/server/game/OutdoorPvP/OutdoorPvPSI.h rename : src/server/game/OutdoorPvPTF.cpp => src/server/game/OutdoorPvP/OutdoorPvPTF.cpp rename : src/server/game/OutdoorPvPTF.h => src/server/game/OutdoorPvP/OutdoorPvPTF.h rename : src/server/game/OutdoorPvPZM.cpp => src/server/game/OutdoorPvP/OutdoorPvPZM.cpp rename : src/server/game/OutdoorPvPZM.h => src/server/game/OutdoorPvP/OutdoorPvPZM.h rename : src/server/game/PoolHandler.cpp => src/server/game/Pools/PoolHandler.cpp rename : src/server/game/PoolHandler.h => src/server/game/Pools/PoolHandler.h rename : src/server/game/pchdef.cpp => src/server/game/PrecompiledHeaders/pchdef.cpp rename : src/server/game/pchdef.h => src/server/game/PrecompiledHeaders/pchdef.h rename : src/server/game/pchlinux.cpp => src/server/game/PrecompiledHeaders/pchlinux.cpp rename : src/server/game/pchlinux.h => src/server/game/PrecompiledHeaders/pchlinux.h rename : src/server/game/QueryHandler.cpp => src/server/game/Quests/QueryHandler.cpp rename : src/server/game/QuestDef.cpp => src/server/game/Quests/QuestDef.cpp rename : src/server/game/QuestDef.h => src/server/game/Quests/QuestDef.h rename : src/server/game/QuestHandler.cpp => src/server/game/Quests/QuestHandler.cpp rename : src/server/game/ReputationMgr.cpp => src/server/game/Reputation/ReputationMgr.cpp rename : src/server/game/ReputationMgr.h => src/server/game/Reputation/ReputationMgr.h rename : src/server/game/ScriptLoader.cpp => src/server/game/ScriptMgr/ScriptLoader.cpp rename : src/server/game/ScriptLoader.h => src/server/game/ScriptMgr/ScriptLoader.h rename : src/server/game/ScriptMgr.cpp => src/server/game/ScriptMgr/ScriptMgr.cpp rename : src/server/game/ScriptMgr.h => src/server/game/ScriptMgr/ScriptMgr.h rename : src/server/game/ScriptSystem.cpp => src/server/game/ScriptMgr/ScriptSystem.cpp rename : src/server/game/ScriptSystem.h => src/server/game/ScriptMgr/ScriptSystem.h rename : src/server/game/ScriptedPch.cpp => src/server/game/ScriptMgr/ScriptedPch.cpp rename : src/server/game/ScriptedPch.h => src/server/game/ScriptMgr/ScriptedPch.h rename : src/server/game/SkillDiscovery.cpp => src/server/game/Skills/SkillDiscovery.cpp rename : src/server/game/SkillDiscovery.h => src/server/game/Skills/SkillDiscovery.h rename : src/server/game/SkillExtraItems.cpp => src/server/game/Skills/SkillExtraItems.cpp rename : src/server/game/SkillExtraItems.h => src/server/game/Skills/SkillExtraItems.h rename : src/server/game/SkillHandler.cpp => src/server/game/Skills/SkillHandler.cpp rename : src/server/game/SpellAuraDefines.h => src/server/game/Spells/Auras/SpellAuraDefines.h rename : src/server/game/SpellAuraEffects.cpp => src/server/game/Spells/Auras/SpellAuraEffects.cpp rename : src/server/game/SpellAuraEffects.h => src/server/game/Spells/Auras/SpellAuraEffects.h rename : src/server/game/SpellAuras.cpp => src/server/game/Spells/Auras/SpellAuras.cpp rename : src/server/game/SpellAuras.h => src/server/game/Spells/Auras/SpellAuras.h rename : src/server/game/SpellEffects.cpp => src/server/game/Spells/Auras/SpellEffects.cpp rename : src/server/game/Spell.cpp => src/server/game/Spells/Spell.cpp rename : src/server/game/Spell.h => src/server/game/Spells/Spell.h rename : src/server/game/SpellHandler.cpp => src/server/game/Spells/SpellHandler.cpp rename : src/server/game/SpellMgr.cpp => src/server/game/Spells/SpellMgr.cpp rename : src/server/game/SpellMgr.h => src/server/game/Spells/SpellMgr.h rename : src/server/game/PlayerDump.cpp => src/server/game/Tools/PlayerDump.cpp rename : src/server/game/PlayerDump.h => src/server/game/Tools/PlayerDump.h rename : src/server/game/Tools.cpp => src/server/game/Tools/Tools.cpp rename : src/server/game/Tools.h => src/server/game/Tools/Tools.h rename : src/server/game/Weather.cpp => src/server/game/Weather/Weather.cpp rename : src/server/game/Weather.h => src/server/game/Weather/Weather.h rename : src/server/game/TimeMgr.cpp => src/server/game/World/TimeMgr.cpp rename : src/server/game/TimeMgr.h => src/server/game/World/TimeMgr.h rename : src/server/game/World.cpp => src/server/game/World/World.cpp rename : src/server/game/World.h => src/server/game/World/World.h rename : src/server/game/WorldLog.cpp => src/server/game/World/WorldLog.cpp rename : src/server/game/WorldLog.h => src/server/game/World/WorldLog.h rename : src/server/game/WorldSession.cpp => src/server/game/World/WorldSession.cpp rename : src/server/game/WorldSession.h => src/server/game/World/WorldSession.h rename : src/server/game/WorldSocket.cpp => src/server/game/World/WorldSocket.cpp rename : src/server/game/WorldSocket.h => src/server/game/World/WorldSocket.h rename : src/server/game/WorldSocketMgr.cpp => src/server/game/World/WorldSocketMgr.cpp rename : src/server/game/WorldSocketMgr.h => src/server/game/World/WorldSocketMgr.h --- src/server/game/Chat/Channel.cpp | 1102 ++++++++++++++++++++++++++++++++++++++ 1 file changed, 1102 insertions(+) create mode 100644 src/server/game/Chat/Channel.cpp (limited to 'src/server/game/Chat/Channel.cpp') diff --git a/src/server/game/Chat/Channel.cpp b/src/server/game/Chat/Channel.cpp new file mode 100644 index 00000000000..0047892972b --- /dev/null +++ b/src/server/game/Chat/Channel.cpp @@ -0,0 +1,1102 @@ +/* + * Copyright (C) 2005-2009 MaNGOS + * + * Copyright (C) 2008-2010 Trinity + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Channel.h" +#include "Chat.h" +#include "ObjectMgr.h" +#include "SocialMgr.h" +#include "World.h" + +Channel::Channel(const std::string& name, uint32 channel_id, uint32 Team) + : m_name(name), m_announce(true), m_moderate(false), m_channelId(channel_id), m_ownerGUID(0), m_password(""), m_flags(0), m_Team(Team) +{ + // set special flags if built-in channel + ChatChannelsEntry const* ch = GetChannelEntryFor(channel_id); + if (ch) // it's built-in channel + { + channel_id = ch->ChannelID; // built-in channel + m_announce = false; // no join/leave announces + + m_flags |= CHANNEL_FLAG_GENERAL; // for all built-in channels + + if (ch->flags & CHANNEL_DBC_FLAG_TRADE) // for trade channel + m_flags |= CHANNEL_FLAG_TRADE; + + if (ch->flags & CHANNEL_DBC_FLAG_CITY_ONLY2) // for city only channels + m_flags |= CHANNEL_FLAG_CITY; + + if (ch->flags & CHANNEL_DBC_FLAG_LFG) // for LFG channel + m_flags |= CHANNEL_FLAG_LFG; + else // for all other channels + m_flags |= CHANNEL_FLAG_NOT_LFG; + m_IsSaved = false; + } + else // it's custom channel + { + m_flags |= CHANNEL_FLAG_CUSTOM; + //load not built in channel if saved + std::string _name(name); + CharacterDatabase.escape_string(_name); + QueryResult_AutoPtr result = CharacterDatabase.PQuery("SELECT m_announce, m_moderate, m_public, m_password, BannedList FROM channels WHERE m_name = '%s' AND m_team = '%u'", _name.c_str(), m_Team); + if (result)//load + { + Field *fields = result->Fetch(); + m_announce = fields[0].GetBool(); + m_moderate = fields[1].GetBool(); + m_public = fields[2].GetBool(); + m_password = fields[3].GetString(); + const char* db_BannedList = fields[4].GetString(); + + m_IsSaved = true; + + if (db_BannedList) + { + Tokens tokens = StrSplit(db_BannedList, " "); + Tokens::iterator iter; + for (iter = tokens.begin(); iter != tokens.end(); ++iter) + { + uint64 banned_guid = atol((*iter).c_str()); + if (banned_guid) + { + sLog.outDebug("Channel(%s) loaded banned guid: %u",name.c_str(), banned_guid); + banned.insert(banned_guid); + } + } + } + } + else // save + { + // _name is already escaped at this point. + if (CharacterDatabase.PExecute("INSERT INTO channels (m_name, m_team, m_announce, m_moderate, m_public, m_password) " + "VALUES ('%s', '%u', '1', '0', '1', '')", _name.c_str(), m_Team)) + { + sLog.outDebug("New Channel(%s) saved", name.c_str()); + m_IsSaved = true; + } + } + } +} + +bool Channel::_UpdateStringInDB(const std::string& colName, const std::string& colValue) const +{ + // Prevent SQL-injection + std::string _name(m_name); + std::string _colValue(colValue); + CharacterDatabase.escape_string(_colValue); + CharacterDatabase.escape_string(_name); + return CharacterDatabase.PExecute("UPDATE channels SET %s = '%s' WHERE m_name = '%s' AND m_team = '%u'", + colName.c_str(), _colValue.c_str(), _name.c_str(), m_Team); +} + +bool Channel::_UpdateIntInDB(const std::string& colName, int colValue) const +{ + // Prevent SQL-injection + std::string _name(m_name); + CharacterDatabase.escape_string(_name); + return CharacterDatabase.PExecute("UPDATE channels SET %s = '%u' WHERE m_name = '%s' AND m_team = '%u'", + colName.c_str(), colValue, _name.c_str(), m_Team); +} + +void Channel::_UpdateBanListInDB() const +{ + // save banlist + if (m_IsSaved) + { + std::ostringstream banlist; + BannedList::const_iterator iter; + for (iter = banned.begin(); iter != banned.end(); ++iter) + banlist << (*iter) << " "; + std::string banListStr = banlist.str(); + if (_UpdateStringInDB("BannedList", banListStr)) + sLog.outDebug("Channel(%s) BannedList saved", m_name.c_str()); + } +} + +void Channel::Join(uint64 p, const char *pass) +{ + WorldPacket data; + if (IsOn(p)) + { + if (!IsConstant()) // non send error message for built-in channels + { + MakePlayerAlreadyMember(&data, p); + SendToOne(&data, p); + } + return; + } + + if (IsBanned(p)) + { + MakeBanned(&data); + SendToOne(&data, p); + return; + } + + if (m_password.length() > 0 && strcmp(pass, m_password.c_str())) + { + MakeWrongPassword(&data); + SendToOne(&data, p); + return; + } + + Player *plr = objmgr.GetPlayer(p); + + if (plr) + { + if (HasFlag(CHANNEL_FLAG_LFG) && + sWorld.getConfig(CONFIG_RESTRICTED_LFG_CHANNEL) && plr->GetSession()->GetSecurity() == SEC_PLAYER && plr->GetGroup()) + { + MakeNotInLfg(&data); + SendToOne(&data, p); + return; + } + + if (plr->GetGuildId() && (GetFlags() == 0x38)) + return; + + plr->JoinedChannel(this); + } + + if (m_announce && (!plr || plr->GetSession()->GetSecurity() < SEC_GAMEMASTER || !sWorld.getConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL))) + { + MakeJoined(&data, p); + SendToAll(&data); + } + + data.clear(); + + PlayerInfo pinfo; + pinfo.player = p; + pinfo.flags = MEMBER_FLAG_NONE; + players[p] = pinfo; + + MakeYouJoined(&data); + SendToOne(&data, p); + + JoinNotify(p); + + // if no owner first logged will become + if (!IsConstant() && !m_ownerGUID) + { + SetOwner(p, (players.size() > 1 ? true : false)); + players[p].SetModerator(true); + } + /* + else if (!IsConstant() && m_ownerGUID && plr && m_ownerGUID == plr->GetGUID())) + { + SetOwner(p, (players.size() > 1 ? true : false)); + players[p].SetModerator(true); + }*/ +} + +void Channel::Leave(uint64 p, bool send) +{ + if (!IsOn(p)) + { + if (send) + { + WorldPacket data; + MakeNotMember(&data); + SendToOne(&data, p); + } + } + else + { + Player *plr = objmgr.GetPlayer(p); + + if (send) + { + WorldPacket data; + MakeYouLeft(&data); + SendToOne(&data, p); + if (plr) + plr->LeftChannel(this); + data.clear(); + } + + bool changeowner = players[p].IsOwner(); + + players.erase(p); + if (m_announce && (!plr || plr->GetSession()->GetSecurity() < SEC_GAMEMASTER || !sWorld.getConfig(CONFIG_SILENTLY_GM_JOIN_TO_CHANNEL))) + { + WorldPacket data; + MakeLeft(&data, p); + SendToAll(&data); + } + + LeaveNotify(p); + + if (changeowner) + { + uint64 newowner = !players.empty() ? players.begin()->second.player : 0; + players[newowner].SetModerator(true); + SetOwner(newowner); + } + } +} + +void Channel::KickOrBan(uint64 good, const char *badname, bool ban) +{ + AccountTypes sec = SEC_PLAYER; + Player *gplr = objmgr.GetPlayer(good); + if (gplr) + sec = gplr->GetSession()->GetSecurity(); + + if (!IsOn(good)) + { + WorldPacket data; + MakeNotMember(&data); + SendToOne(&data, good); + } + else if (!players[good].IsModerator() && sec < SEC_GAMEMASTER) + { + WorldPacket data; + MakeNotModerator(&data); + SendToOne(&data, good); + } + else + { + Player *bad = objmgr.GetPlayer(badname); + if (bad == NULL || !IsOn(bad->GetGUID())) + { + WorldPacket data; + MakePlayerNotFound(&data, badname); + SendToOne(&data, good); + } + else if (sec < SEC_GAMEMASTER && bad->GetGUID() == m_ownerGUID && good != m_ownerGUID) + { + WorldPacket data; + MakeNotOwner(&data); + SendToOne(&data, good); + } + else + { + bool changeowner = (m_ownerGUID == bad->GetGUID()); + + WorldPacket data; + + if (ban && !IsBanned(bad->GetGUID())) + { + banned.insert(bad->GetGUID()); + MakePlayerBanned(&data, bad->GetGUID(), good); + _UpdateBanListInDB(); + + } + else + MakePlayerKicked(&data, bad->GetGUID(), good); + + SendToAll(&data); + players.erase(bad->GetGUID()); + bad->LeftChannel(this); + + if (changeowner) + { + uint64 newowner = !players.empty() ? good : false; + players[newowner].SetModerator(true); + SetOwner(newowner); + } + } + } +} + +void Channel::UnBan(uint64 good, const char *badname) +{ + uint32 sec = 0; + Player *gplr = objmgr.GetPlayer(good); + if (gplr) + sec = gplr->GetSession()->GetSecurity(); + + if (!IsOn(good)) + { + WorldPacket data; + MakeNotMember(&data); + SendToOne(&data, good); + } + else if (!players[good].IsModerator() && sec < SEC_GAMEMASTER) + { + WorldPacket data; + MakeNotModerator(&data); + SendToOne(&data, good); + } + else + { + Player *bad = objmgr.GetPlayer(badname); + if (bad == NULL || !IsBanned(bad->GetGUID())) + { + WorldPacket data; + MakePlayerNotFound(&data, badname); + SendToOne(&data, good); + } + else + { + banned.erase(bad->GetGUID()); + + WorldPacket data; + MakePlayerUnbanned(&data, bad->GetGUID(), good); + SendToAll(&data); + //save banlist + _UpdateBanListInDB(); + } + } +} + +void Channel::Password(uint64 p, const char *pass) +{ + std::string plName; + uint32 sec = 0; + Player *plr = objmgr.GetPlayer(p); + if (plr) + sec = plr->GetSession()->GetSecurity(); + + ChatHandler chat(plr); + + if (!m_public && sec <= SEC_MODERATOR) + { + chat.PSendSysMessage(LANG_CHANNEL_NOT_PUBLIC); + return; + } + + if (!IsOn(p)) + { + WorldPacket data; + MakeNotMember(&data); + SendToOne(&data, p); + } + else if (!players[p].IsModerator() && sec < SEC_GAMEMASTER) + { + WorldPacket data; + MakeNotModerator(&data); + SendToOne(&data, p); + } + else + { + m_password = pass; + + WorldPacket data; + MakePasswordChanged(&data, p); + SendToAll(&data); + if (m_IsSaved && _UpdateStringInDB("m_password", m_password)) + sLog.outDebug("Channel(%s) password saved", m_name.c_str()); + } +} + +void Channel::SetMode(uint64 p, const char *p2n, bool mod, bool set) +{ + Player *plr = objmgr.GetPlayer(p); + if (!plr) + return; + + uint32 sec = plr->GetSession()->GetSecurity(); + + if (!IsOn(p)) + { + WorldPacket data; + MakeNotMember(&data); + SendToOne(&data, p); + } + else if (!players[p].IsModerator() && sec < SEC_GAMEMASTER) + { + WorldPacket data; + MakeNotModerator(&data); + SendToOne(&data, p); + } + else + { + Player *newp = objmgr.GetPlayer(p2n); + if (!newp) + { + WorldPacket data; + MakePlayerNotFound(&data, p2n); + SendToOne(&data, p); + return; + } + + if (p == m_ownerGUID && newp->GetGUID() == m_ownerGUID && mod) + return; + + if (!IsOn(newp->GetGUID())) + { + WorldPacket data; + MakePlayerNotFound(&data, p2n); + SendToOne(&data, p); + return; + } + + // allow make moderator from another team only if both is GMs + // at this moment this only way to show channel post for GM from another team + if ((plr->GetSession()->GetSecurity() < SEC_GAMEMASTER || newp->GetSession()->GetSecurity() < SEC_GAMEMASTER) && + plr->GetTeam() != newp->GetTeam() && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL)) + { + WorldPacket data; + MakePlayerNotFound(&data, p2n); + SendToOne(&data, p); + return; + } + + if (m_ownerGUID == newp->GetGUID() && m_ownerGUID != p) + { + WorldPacket data; + MakeNotOwner(&data); + SendToOne(&data, p); + return; + } + + if (mod) + SetModerator(newp->GetGUID(), set); + else + SetMute(newp->GetGUID(), set); + } +} + +void Channel::SetOwner(uint64 p, const char *newname) +{ + Player *plr = objmgr.GetPlayer(p); + if (!plr) + return; + + uint32 sec = plr->GetSession()->GetSecurity(); + + if (!IsOn(p)) + { + WorldPacket data; + MakeNotMember(&data); + SendToOne(&data, p); + return; + } + + if (sec < SEC_GAMEMASTER && p != m_ownerGUID) + { + WorldPacket data; + MakeNotOwner(&data); + SendToOne(&data, p); + return; + } + + Player *newp = objmgr.GetPlayer(newname); + if (newp == NULL || !IsOn(newp->GetGUID())) + { + WorldPacket data; + MakePlayerNotFound(&data, newname); + SendToOne(&data, p); + return; + } + + if (newp->GetTeam() != plr->GetTeam() && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL)) + { + WorldPacket data; + MakePlayerNotFound(&data, newname); + SendToOne(&data, p); + return; + } + + players[newp->GetGUID()].SetModerator(true); + SetOwner(newp->GetGUID()); +} + +void Channel::SendWhoOwner(uint64 p) +{ + if (!IsOn(p)) + { + WorldPacket data; + MakeNotMember(&data); + SendToOne(&data, p); + } + else + { + WorldPacket data; + MakeChannelOwner(&data); + SendToOne(&data, p); + } +} + +void Channel::List(Player* player) +{ + uint64 p = player->GetGUID(); + + if (!IsOn(p)) + { + WorldPacket data; + MakeNotMember(&data); + SendToOne(&data, p); + } + else + { + WorldPacket data(SMSG_CHANNEL_LIST, 1+(GetName().size()+1)+1+4+players.size()*(8+1)); + data << uint8(1); // channel type? + data << GetName(); // channel name + data << uint8(GetFlags()); // channel flags? + + size_t pos = data.wpos(); + data << uint32(0); // size of list, placeholder + + uint32 gmLevelInWhoList = sWorld.getConfig(CONFIG_GM_LEVEL_IN_WHO_LIST); + + uint32 count = 0; + for (PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) + { + Player *plr = objmgr.GetPlayer(i->first); + + // PLAYER can't see MODERATOR, GAME MASTER, ADMINISTRATOR characters + // MODERATOR, GAME MASTER, ADMINISTRATOR can see all + if (plr && (player->GetSession()->GetSecurity() > SEC_PLAYER || plr->GetSession()->GetSecurity() <= gmLevelInWhoList) && + plr->IsVisibleGloballyFor(player)) + { + data << uint64(i->first); + data << uint8(i->second.flags); // flags seems to be changed... + ++count; + } + } + + data.put(pos,count); + + SendToOne(&data, p); + } +} + +void Channel::Announce(uint64 p) +{ + uint32 sec = 0; + Player *plr = objmgr.GetPlayer(p); + if (plr) + sec = plr->GetSession()->GetSecurity(); + + if (!IsOn(p)) + { + WorldPacket data; + MakeNotMember(&data); + SendToOne(&data, p); + } + else if (!players[p].IsModerator() && sec < SEC_GAMEMASTER) + { + WorldPacket data; + MakeNotModerator(&data); + SendToOne(&data, p); + } + else + { + m_announce = !m_announce; + + WorldPacket data; + if (m_announce) + MakeAnnouncementsOn(&data, p); + else + MakeAnnouncementsOff(&data, p); + SendToAll(&data); + if (m_IsSaved && _UpdateIntInDB("m_announce", m_announce ? 1 : 0)) + sLog.outDebug("Channel(%s) announce saved", m_name.c_str()); + + } +} + +void Channel::Moderate(uint64 p) +{ + uint32 sec = 0; + Player *plr = objmgr.GetPlayer(p); + if (plr) + sec = plr->GetSession()->GetSecurity(); + + if (!IsOn(p)) + { + WorldPacket data; + MakeNotMember(&data); + SendToOne(&data, p); + } + else if (!players[p].IsModerator() && sec < SEC_GAMEMASTER) + { + WorldPacket data; + MakeNotModerator(&data); + SendToOne(&data, p); + } + else + { + m_moderate = !m_moderate; + + WorldPacket data; + if (m_moderate) + MakeModerationOn(&data, p); + else + MakeModerationOff(&data, p); + SendToAll(&data); + if (m_IsSaved && _UpdateIntInDB("m_announce", m_announce ? 1 : 0)) + sLog.outDebug("Channel(%s) announce saved", m_name.c_str()); + } +} + +void Channel::Say(uint64 p, const char *what, uint32 lang) +{ + if (!what) + return; + if (sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL)) + lang = LANG_UNIVERSAL; + + uint32 sec = 0; + Player *plr = objmgr.GetPlayer(p); + if (plr) + sec = plr->GetSession()->GetSecurity(); + + if (!IsOn(p)) + { + WorldPacket data; + MakeNotMember(&data); + SendToOne(&data, p); + } + else if (players[p].IsMuted()) + { + WorldPacket data; + MakeMuted(&data); + SendToOne(&data, p); + } + else if (m_moderate && !players[p].IsModerator() && sec < SEC_GAMEMASTER) + { + WorldPacket data; + MakeNotModerator(&data); + SendToOne(&data, p); + } + else + { + uint32 messageLength = strlen(what) + 1; + + WorldPacket data(SMSG_MESSAGECHAT, 1+4+8+4+m_name.size()+1+8+4+messageLength+1); + data << (uint8)CHAT_MSG_CHANNEL; + data << (uint32)lang; + data << p; // 2.1.0 + data << uint32(0); // 2.1.0 + data << m_name; + data << p; + data << messageLength; + data << what; + data << uint8(plr ? plr->chatTag() : 0); + + SendToAll(&data, !players[p].IsModerator() ? p : false); + } +} + +void Channel::Invite(uint64 p, const char *newname) +{ + if (!IsOn(p)) + { + WorldPacket data; + MakeNotMember(&data); + SendToOne(&data, p); + return; + } + + Player *newp = objmgr.GetPlayer(newname); + if (!newp) + { + WorldPacket data; + MakePlayerNotFound(&data, newname); + SendToOne(&data, p); + return; + } + + Player *plr = objmgr.GetPlayer(p); + if (!plr) + return; + + if (newp->GetTeam() != plr->GetTeam() && !sWorld.getConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_CHANNEL)) + { + WorldPacket data; + MakeInviteWrongFaction(&data); + SendToOne(&data, p); + return; + } + + if (IsOn(newp->GetGUID())) + { + WorldPacket data; + MakePlayerAlreadyMember(&data, newp->GetGUID()); + SendToOne(&data, p); + return; + } + + WorldPacket data; + if (!newp->GetSocial()->HasIgnore(GUID_LOPART(p))) + { + MakeInvite(&data, p); + SendToOne(&data, newp->GetGUID()); + data.clear(); + } + MakePlayerInvited(&data, newp->GetName()); + SendToOne(&data, p); +} + +void Channel::SetOwner(uint64 guid, bool exclaim) +{ + if (m_ownerGUID) + { + // [] will re-add player after it possible removed + PlayerList::iterator p_itr = players.find(m_ownerGUID); + if (p_itr != players.end()) + p_itr->second.SetOwner(false); + } + + m_ownerGUID = guid; + if (m_ownerGUID) + { + uint8 oldFlag = GetPlayerFlags(m_ownerGUID); + players[m_ownerGUID].SetModerator(true); + players[m_ownerGUID].SetOwner(true); + + WorldPacket data; + MakeModeChange(&data, m_ownerGUID, oldFlag); + SendToAll(&data); + + if (exclaim) + { + MakeOwnerChanged(&data, m_ownerGUID); + SendToAll(&data); + } + if (m_IsSaved && _UpdateIntInDB("m_moderate", m_moderate ? 1 : 0)) + sLog.outDebug("Channel(%s) moderate saved", m_name.c_str()); + + } +} + +void Channel::SendToAll(WorldPacket *data, uint64 p) +{ + for (PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) + { + Player *plr = objmgr.GetPlayer(i->first); + if (plr) + { + if (!p || !plr->GetSocial()->HasIgnore(GUID_LOPART(p))) + plr->GetSession()->SendPacket(data); + } + } +} + +void Channel::SendToAllButOne(WorldPacket *data, uint64 who) +{ + for (PlayerList::const_iterator i = players.begin(); i != players.end(); ++i) + { + if (i->first != who) + { + Player *plr = objmgr.GetPlayer(i->first); + if (plr) + plr->GetSession()->SendPacket(data); + } + } +} + +void Channel::SendToOne(WorldPacket *data, uint64 who) +{ + Player *plr = objmgr.GetPlayer(who); + if (plr) + plr->GetSession()->SendPacket(data); +} + +void Channel::Voice(uint64 /*guid1*/, uint64 /*guid2*/) +{ + +} + +void Channel::DeVoice(uint64 /*guid1*/, uint64 /*guid2*/) +{ + +} + +// done +void Channel::MakeNotifyPacket(WorldPacket *data, uint8 notify_type) +{ + data->Initialize(SMSG_CHANNEL_NOTIFY, 1+m_name.size()+1); + *data << uint8(notify_type); + *data << m_name; +} + +// done 0x00 +void Channel::MakeJoined(WorldPacket *data, uint64 guid) +{ + MakeNotifyPacket(data, CHAT_JOINED_NOTICE); + *data << uint64(guid); +} + +// done 0x01 +void Channel::MakeLeft(WorldPacket *data, uint64 guid) +{ + MakeNotifyPacket(data, CHAT_LEFT_NOTICE); + *data << uint64(guid); +} + +// done 0x02 +void Channel::MakeYouJoined(WorldPacket *data) +{ + MakeNotifyPacket(data, CHAT_YOU_JOINED_NOTICE); + *data << uint8(GetFlags()); + *data << uint32(GetChannelId()); + *data << uint32(0); +} + +// done 0x03 +void Channel::MakeYouLeft(WorldPacket *data) +{ + MakeNotifyPacket(data, CHAT_YOU_LEFT_NOTICE); + *data << uint32(GetChannelId()); + *data << uint8(0); // can be 0x00 and 0x01 +} + +// done 0x04 +void Channel::MakeWrongPassword(WorldPacket *data) +{ + MakeNotifyPacket(data, CHAT_WRONG_PASSWORD_NOTICE); +} + +// done 0x05 +void Channel::MakeNotMember(WorldPacket *data) +{ + MakeNotifyPacket(data, CHAT_NOT_MEMBER_NOTICE); +} + +// done 0x06 +void Channel::MakeNotModerator(WorldPacket *data) +{ + MakeNotifyPacket(data, CHAT_NOT_MODERATOR_NOTICE); +} + +// done 0x07 +void Channel::MakePasswordChanged(WorldPacket *data, uint64 guid) +{ + MakeNotifyPacket(data, CHAT_PASSWORD_CHANGED_NOTICE); + *data << uint64(guid); +} + +// done 0x08 +void Channel::MakeOwnerChanged(WorldPacket *data, uint64 guid) +{ + MakeNotifyPacket(data, CHAT_OWNER_CHANGED_NOTICE); + *data << uint64(guid); +} + +// done 0x09 +void Channel::MakePlayerNotFound(WorldPacket *data, const std::string& name) +{ + MakeNotifyPacket(data, CHAT_PLAYER_NOT_FOUND_NOTICE); + *data << name; +} + +// done 0x0A +void Channel::MakeNotOwner(WorldPacket *data) +{ + MakeNotifyPacket(data, CHAT_NOT_OWNER_NOTICE); +} + +// done 0x0B +void Channel::MakeChannelOwner(WorldPacket *data) +{ + std::string name = ""; + + if (!objmgr.GetPlayerNameByGUID(m_ownerGUID, name) || name.empty()) + name = "PLAYER_NOT_FOUND"; + + MakeNotifyPacket(data, CHAT_CHANNEL_OWNER_NOTICE); + *data << ((IsConstant() || !m_ownerGUID) ? "Nobody" : name); +} + +// done 0x0C +void Channel::MakeModeChange(WorldPacket *data, uint64 guid, uint8 oldflags) +{ + MakeNotifyPacket(data, CHAT_MODE_CHANGE_NOTICE); + *data << uint64(guid); + *data << uint8(oldflags); + *data << uint8(GetPlayerFlags(guid)); +} + +// done 0x0D +void Channel::MakeAnnouncementsOn(WorldPacket *data, uint64 guid) +{ + MakeNotifyPacket(data, CHAT_ANNOUNCEMENTS_ON_NOTICE); + *data << uint64(guid); +} + +// done 0x0E +void Channel::MakeAnnouncementsOff(WorldPacket *data, uint64 guid) +{ + MakeNotifyPacket(data, CHAT_ANNOUNCEMENTS_OFF_NOTICE); + *data << uint64(guid); +} + +// done 0x0F +void Channel::MakeModerationOn(WorldPacket *data, uint64 guid) +{ + MakeNotifyPacket(data, CHAT_MODERATION_ON_NOTICE); + *data << uint64(guid); +} + +// done 0x10 +void Channel::MakeModerationOff(WorldPacket *data, uint64 guid) +{ + MakeNotifyPacket(data, CHAT_MODERATION_OFF_NOTICE); + *data << uint64(guid); +} + +// done 0x11 +void Channel::MakeMuted(WorldPacket *data) +{ + MakeNotifyPacket(data, CHAT_MUTED_NOTICE); +} + +// done 0x12 +void Channel::MakePlayerKicked(WorldPacket *data, uint64 bad, uint64 good) +{ + MakeNotifyPacket(data, CHAT_PLAYER_KICKED_NOTICE); + *data << uint64(bad); + *data << uint64(good); +} + +// done 0x13 +void Channel::MakeBanned(WorldPacket *data) +{ + MakeNotifyPacket(data, CHAT_BANNED_NOTICE); +} + +// done 0x14 +void Channel::MakePlayerBanned(WorldPacket *data, uint64 bad, uint64 good) +{ + MakeNotifyPacket(data, CHAT_PLAYER_BANNED_NOTICE); + *data << uint64(bad); + *data << uint64(good); +} + +// done 0x15 +void Channel::MakePlayerUnbanned(WorldPacket *data, uint64 bad, uint64 good) +{ + MakeNotifyPacket(data, CHAT_PLAYER_UNBANNED_NOTICE); + *data << uint64(bad); + *data << uint64(good); +} + +// done 0x16 +void Channel::MakePlayerNotBanned(WorldPacket *data, uint64 guid) +{ + MakeNotifyPacket(data, CHAT_PLAYER_NOT_BANNED_NOTICE); + *data << uint64(guid); +} + +// done 0x17 +void Channel::MakePlayerAlreadyMember(WorldPacket *data, uint64 guid) +{ + MakeNotifyPacket(data, CHAT_PLAYER_ALREADY_MEMBER_NOTICE); + *data << uint64(guid); +} + +// done 0x18 +void Channel::MakeInvite(WorldPacket *data, uint64 guid) +{ + MakeNotifyPacket(data, CHAT_INVITE_NOTICE); + *data << uint64(guid); +} + +// done 0x19 +void Channel::MakeInviteWrongFaction(WorldPacket *data) +{ + MakeNotifyPacket(data, CHAT_INVITE_WRONG_FACTION_NOTICE); +} + +// done 0x1A +void Channel::MakeWrongFaction(WorldPacket *data) +{ + MakeNotifyPacket(data, CHAT_WRONG_FACTION_NOTICE); +} + +// done 0x1B +void Channel::MakeInvalidName(WorldPacket *data) +{ + MakeNotifyPacket(data, CHAT_INVALID_NAME_NOTICE); +} + +// done 0x1C +void Channel::MakeNotModerated(WorldPacket *data) +{ + MakeNotifyPacket(data, CHAT_NOT_MODERATED_NOTICE); +} + +// done 0x1D +void Channel::MakePlayerInvited(WorldPacket *data, const std::string& name) +{ + MakeNotifyPacket(data, CHAT_PLAYER_INVITED_NOTICE); + *data << name; +} + +// done 0x1E +void Channel::MakePlayerInviteBanned(WorldPacket *data, uint64 guid) +{ + MakeNotifyPacket(data, CHAT_PLAYER_INVITE_BANNED_NOTICE); + *data << uint64(guid); +} + +// done 0x1F +void Channel::MakeThrottled(WorldPacket *data) +{ + MakeNotifyPacket(data, CHAT_THROTTLED_NOTICE); +} + +// done 0x20 +void Channel::MakeNotInArea(WorldPacket *data) +{ + MakeNotifyPacket(data, CHAT_NOT_IN_AREA_NOTICE); +} + +// done 0x21 +void Channel::MakeNotInLfg(WorldPacket *data) +{ + MakeNotifyPacket(data, CHAT_NOT_IN_LFG_NOTICE); +} + +// done 0x22 +void Channel::MakeVoiceOn(WorldPacket *data, uint64 guid) +{ + MakeNotifyPacket(data, CHAT_VOICE_ON_NOTICE); + *data << uint64(guid); +} + +// done 0x23 +void Channel::MakeVoiceOff(WorldPacket *data, uint64 guid) +{ + MakeNotifyPacket(data, CHAT_VOICE_OFF_NOTICE); + *data << uint64(guid); +} + +void Channel::JoinNotify(uint64 guid) +{ + WorldPacket data; + + if (IsConstant()) + data.Initialize(SMSG_USERLIST_ADD, 8+1+1+4+GetName().size()+1); + else + data.Initialize(SMSG_USERLIST_UPDATE, 8+1+1+4+GetName().size()+1); + + data << uint64(guid); + data << uint8(GetPlayerFlags(guid)); + data << uint8(GetFlags()); + data << uint32(GetNumPlayers()); + data << GetName(); + SendToAll(&data); +} + +void Channel::LeaveNotify(uint64 guid) +{ + WorldPacket data(SMSG_USERLIST_REMOVE, 8+1+4+GetName().size()+1); + data << uint64(guid); + data << uint8(GetFlags()); + data << uint32(GetNumPlayers()); + data << GetName(); + SendToAll(&data); +} + -- cgit v1.2.3