From dcb7082277447c21b11c4a1d59f105fa342c172e Mon Sep 17 00:00:00 2001 From: pete318 Date: Sat, 25 Jul 2015 16:34:19 +0000 Subject: Map local guids 6.x -> 3.3.35: Implemented: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8 * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396e * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update * Added new function to return but not increment guid * Adjusted .debug loadcells to show low guid in map before/after load * Added debug messages for creature spawn/destroy, for map guid debugging * Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed. --- src/server/game/Chat/Chat.cpp | 18 +++++++----------- 1 file changed, 7 insertions(+), 11 deletions(-) (limited to 'src/server/game/Chat/Chat.cpp') diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp index 0d6816fc80d..2f003a58a69 100644 --- a/src/server/game/Chat/Chat.cpp +++ b/src/server/game/Chat/Chat.cpp @@ -917,19 +917,15 @@ GameObject* ChatHandler::GetObjectGlobalyWithGuidOrNearWithDbGuid(uint32 lowguid Player* pl = m_session->GetPlayer(); - GameObject* obj = pl->GetMap()->GetGameObject(ObjectGuid(HIGHGUID_GAMEOBJECT, entry, lowguid)); + GameObject* obj = pl->GetMap()->GetGameObject(ObjectGuid(HighGuid::GameObject, entry, lowguid)); if (!obj && sObjectMgr->GetGOData(lowguid)) // guid is DB guid of object { - // search near player then - CellCoord p(Trinity::ComputeCellCoord(pl->GetPositionX(), pl->GetPositionY())); - Cell cell(p); + auto bounds = pl->GetMap()->GetGameObjectBySpawnIdStore().equal_range(lowguid); + if (bounds.first == bounds.second) + return nullptr; - Trinity::GameObjectWithDbGUIDCheck go_check(*pl, lowguid); - Trinity::GameObjectSearcher checker(pl, obj, go_check); - - TypeContainerVisitor, GridTypeMapContainer > object_checker(checker); - cell.Visit(p, object_checker, *pl->GetMap(), *pl, pl->GetGridActivationRange()); + return bounds.first->second; } return obj; @@ -1067,7 +1063,7 @@ ObjectGuid ChatHandler::extractGuidFromLink(char* text) uint32 lowguid = atoul(idS); if (CreatureData const* data = sObjectMgr->GetCreatureData(lowguid)) - return ObjectGuid(HIGHGUID_UNIT, data->id, lowguid); + return ObjectGuid(HighGuid::Unit, data->id, lowguid); else return ObjectGuid::Empty; } @@ -1076,7 +1072,7 @@ ObjectGuid ChatHandler::extractGuidFromLink(char* text) uint32 lowguid = atoul(idS); if (GameObjectData const* data = sObjectMgr->GetGOData(lowguid)) - return ObjectGuid(HIGHGUID_GAMEOBJECT, data->id, lowguid); + return ObjectGuid(HighGuid::GameObject, data->id, lowguid); else return ObjectGuid::Empty; } -- cgit v1.2.3