From 2ffe785765e3812e442d246f9561cebd83a008cb Mon Sep 17 00:00:00 2001 From: QAston Date: Wed, 18 Aug 2010 19:26:07 +0200 Subject: Core/Spells: add SPELL_ATTR_CU_IGNORE_ARMOR to the avalible custom attribute list, make some spells use the attribute. Research made with JohnHoliver and Shauren --HG-- branch : trunk --- src/server/game/Chat/Commands/Level3.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Chat/Commands') diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp index f0c0b0fbc42..14cf5e0b858 100644 --- a/src/server/game/Chat/Commands/Level3.cpp +++ b/src/server/game/Chat/Commands/Level3.cpp @@ -3992,7 +3992,7 @@ bool ChatHandler::HandleDamageCommand(const char * args) SpellSchoolMask schoolmask = SpellSchoolMask(1 << school); - if (schoolmask & SPELL_SCHOOL_MASK_NORMAL) + if (Unit::IsDamageReducedByArmor(schoolmask)) damage = m_session->GetPlayer()->CalcArmorReducedDamage(target, damage, NULL, BASE_ATTACK); char* spellStr = strtok((char*)NULL, " "); -- cgit v1.2.3