From 3effdb2c23b9690e53376e9fcb77d48ebd91780e Mon Sep 17 00:00:00 2001 From: QAston Date: Tue, 7 Jun 2011 12:47:32 +0200 Subject: Core/Auras: Add Aura::TryRefreshStackOrCreate function and remove stack checks from Aura::Create --- src/server/game/Chat/Commands/Level3.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Chat/Commands') diff --git a/src/server/game/Chat/Commands/Level3.cpp b/src/server/game/Chat/Commands/Level3.cpp index a58c8660a1c..1babb5980ab 100755 --- a/src/server/game/Chat/Commands/Level3.cpp +++ b/src/server/game/Chat/Commands/Level3.cpp @@ -1956,7 +1956,7 @@ bool ChatHandler::HandleAuraCommand(const char *args) uint32 spellID = extractSpellIdFromLink((char*)args); if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID)) - Aura::TryCreate(spellInfo, target, target); + Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, target, target); return true; } @@ -4523,7 +4523,7 @@ bool ChatHandler::HandleFreezeCommand(const char *args) //m_session->GetPlayer()->CastSpell(player, spellID, false); if (SpellEntry const *spellInfo = sSpellStore.LookupEntry(9454)) - Aura::TryCreate(spellInfo, player, player); + Aura::TryRefreshStackOrCreate(spellInfo, MAX_EFFECT_MASK, player, player); //save player player->SaveToDB(); -- cgit v1.2.3