From f9a51dc2147e8d31dc9aaf4de0d461a4103fa9a3 Mon Sep 17 00:00:00 2001 From: azazel Date: Fri, 6 Aug 2010 00:15:29 +0600 Subject: * Corpse related cleanup (author: Hunuza) * Avoid saving of the corpse in arenas (author: VladimirMangos) --HG-- branch : trunk --- src/server/game/Chat/Commands/Level2.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) (limited to 'src/server/game/Chat/Commands') diff --git a/src/server/game/Chat/Commands/Level2.cpp b/src/server/game/Chat/Commands/Level2.cpp index 15534e801aa..77880355352 100644 --- a/src/server/game/Chat/Commands/Level2.cpp +++ b/src/server/game/Chat/Commands/Level2.cpp @@ -40,7 +40,6 @@ #include #include #include -#include "GlobalEvents.h" #include "OutdoorPvPMgr.h" #include "Transport.h" #include "TargetedMovementGenerator.h" // for HandleNpcUnFollowCommand @@ -3822,7 +3821,7 @@ bool ChatHandler::LookupPlayerSearchCommand(QueryResult_AutoPtr result, int32 li return false; } - int i =0; + int i = 0; do { Field* fields = result->Fetch(); @@ -3863,7 +3862,7 @@ bool ChatHandler::LookupPlayerSearchCommand(QueryResult_AutoPtr result, int32 li /// Triggering corpses expire check in world bool ChatHandler::HandleServerCorpsesCommand(const char* /*args*/) { - CorpsesErase(); + sObjectAccessor.RemoveOldCorpses(); return true; } -- cgit v1.2.3