From db0b8bf24e2b8eb87e6aed7b031ebe138717403d Mon Sep 17 00:00:00 2001 From: Shauren Date: Tue, 2 Feb 2016 19:13:04 +0100 Subject: Core/Maps: Changed the way area data is stored in maps, it now uses ID field from AreaTable.dbc instead AreaBit used for exploration marker (and is not unique anymore on top of simply being stupidly confusing) Note: Extracting maps is required --- src/server/game/Chat/Chat.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Chat') diff --git a/src/server/game/Chat/Chat.cpp b/src/server/game/Chat/Chat.cpp index 89d871137f2..07e77a4e6a3 100644 --- a/src/server/game/Chat/Chat.cpp +++ b/src/server/game/Chat/Chat.cpp @@ -297,10 +297,10 @@ bool ChatHandler::ExecuteCommandInTable(std::vector const& table, c uint32 areaId = player->GetAreaId(); std::string areaName = "Unknown"; std::string zoneName = "Unknown"; - if (AreaTableEntry const* area = GetAreaEntryByAreaID(areaId)) + if (AreaTableEntry const* area = sAreaTableStore.LookupEntry(areaId)) { areaName = area->AreaName_lang; - if (AreaTableEntry const* zone = GetAreaEntryByAreaID(area->ParentAreaID)) + if (AreaTableEntry const* zone = sAreaTableStore.LookupEntry(area->ParentAreaID)) zoneName = zone->AreaName_lang; } -- cgit v1.2.3