From 7dd2dc91816ab8b3bc3b99a1b1c99c7ea314d5a8 Mon Sep 17 00:00:00 2001 From: Xanadu Date: Sat, 17 Jul 2010 03:50:43 +0200 Subject: Correctly redo file moves/renames from rev. 8481. --HG-- branch : trunk rename : src/server/game/CollisionDetection/BoundingIntervalHierarchy.cpp => src/server/collision/BoundingIntervalHierarchy.cpp rename : src/server/game/CollisionDetection/BoundingIntervalHierarchy.h => src/server/collision/BoundingIntervalHierarchy.h rename : src/server/game/CollisionDetection/CMakeLists.txt => src/server/collision/CMakeLists.txt rename : src/server/game/CollisionDetection/IVMapManager.h => src/server/collision/Management/IVMapManager.h rename : src/server/game/CollisionDetection/VMapFactory.cpp => src/server/collision/Management/VMapFactory.cpp rename : src/server/game/CollisionDetection/VMapFactory.h => src/server/collision/Management/VMapFactory.h rename : src/server/game/CollisionDetection/VMapManager2.cpp => src/server/collision/Management/VMapManager2.cpp rename : src/server/game/CollisionDetection/VMapManager2.h => src/server/collision/Management/VMapManager2.h rename : src/server/game/CollisionDetection/MapTree.cpp => src/server/collision/Maps/MapTree.cpp rename : src/server/game/CollisionDetection/MapTree.h => src/server/collision/Maps/MapTree.h rename : src/server/game/CollisionDetection/TileAssembler.cpp => src/server/collision/Maps/TileAssembler.cpp rename : src/server/game/CollisionDetection/TileAssembler.h => src/server/collision/Maps/TileAssembler.h rename : src/server/game/CollisionDetection/ModelInstance.cpp => src/server/collision/Models/ModelInstance.cpp rename : src/server/game/CollisionDetection/ModelInstance.h => src/server/collision/Models/ModelInstance.h rename : src/server/game/CollisionDetection/WorldModel.cpp => src/server/collision/Models/WorldModel.cpp rename : src/server/game/CollisionDetection/WorldModel.h => src/server/collision/Models/WorldModel.h rename : src/server/game/CollisionDetection/VMapDefinitions.h => src/server/collision/VMapDefinitions.h rename : src/server/game/CollisionDetection/VMapTools.h => src/server/collision/VMapTools.h --- src/server/game/CollisionDetection/ModelInstance.h | 81 ---------------------- 1 file changed, 81 deletions(-) delete mode 100644 src/server/game/CollisionDetection/ModelInstance.h (limited to 'src/server/game/CollisionDetection/ModelInstance.h') diff --git a/src/server/game/CollisionDetection/ModelInstance.h b/src/server/game/CollisionDetection/ModelInstance.h deleted file mode 100644 index 97b3ab632a1..00000000000 --- a/src/server/game/CollisionDetection/ModelInstance.h +++ /dev/null @@ -1,81 +0,0 @@ -/* - * Copyright (C) 2005-2010 MaNGOS - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - */ - -#ifndef _MODELINSTANCE_H_ -#define _MODELINSTANCE_H_ - -#include -#include -#include -#include - -#include "Platform/Define.h" - -namespace VMAP -{ - class WorldModel; - struct AreaInfo; - struct LocationInfo; - - enum ModelFlags - { - MOD_M2 = 1, - MOD_WORLDSPAWN = 1<<1, - MOD_HAS_BOUND = 1<<2 - }; - - class ModelSpawn - { - public: - //mapID, tileX, tileY, Flags, ID, Pos, Rot, Scale, Bound_lo, Bound_hi, name - uint32 flags; - uint16 adtId; - uint32 ID; - G3D::Vector3 iPos; - G3D::Vector3 iRot; - float iScale; - G3D::AABox iBound; - std::string name; - bool operator==(const ModelSpawn &other) const { return ID == other.ID; } - //uint32 hashCode() const { return ID; } - // temp? - const G3D::AABox& getBounds() const { return iBound; } - - - static bool readFromFile(FILE *rf, ModelSpawn &spawn); - static bool writeToFile(FILE *rw, const ModelSpawn &spawn); - }; - - class ModelInstance: public ModelSpawn - { - public: - ModelInstance(): iModel(0) {} - ModelInstance(const ModelSpawn &spawn, WorldModel *model); - void setUnloaded() { iModel = 0; } - bool intersectRay(const G3D::Ray& pRay, float& pMaxDist, bool pStopAtFirstHit) const; - void intersectPoint(const G3D::Vector3& p, AreaInfo &info) const; - bool GetLocationInfo(const G3D::Vector3& p, LocationInfo &info) const; - bool GetLiquidLevel(const G3D::Vector3& p, LocationInfo &info, float &liqHeight) const; - protected: - G3D::Matrix3 iInvRot; - float iInvScale; - WorldModel *iModel; - }; -} // namespace VMAP - -#endif // _MODELINSTANCE -- cgit v1.2.3