From 56fcd8ba1dc33e00ff6f98704764dcdebd838fd3 Mon Sep 17 00:00:00 2001 From: Treeston Date: Mon, 15 Jan 2018 15:42:41 +0100 Subject: Core/Threat: Fix a potential crash that would occur in specific edge cases of AI being a bit naughty. (cherry picked from commit 1847555c8c9e630d4d5f1328f25c875f408be949) --- src/server/game/Combat/CombatManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Combat/CombatManager.cpp') diff --git a/src/server/game/Combat/CombatManager.cpp b/src/server/game/Combat/CombatManager.cpp index f2186d7fa8a..7630e3c1d2d 100644 --- a/src/server/game/Combat/CombatManager.cpp +++ b/src/server/game/Combat/CombatManager.cpp @@ -201,7 +201,7 @@ bool CombatManager::SetInCombatWith(Unit* who) NotifyAICombat(_owner, who); if (needOtherAI) NotifyAICombat(who, _owner); - return true; + return IsInCombatWith(who); } bool CombatManager::IsInCombatWith(ObjectGuid const& guid) const -- cgit v1.2.3