From 00b9c23e28dc19a3a9f45d1d5b86d203f55b2a7e Mon Sep 17 00:00:00 2001 From: Treeston Date: Tue, 28 Aug 2018 16:16:37 +0200 Subject: Core/Entities: Fixed an issue where creatures would not properly assist formation members in certain scenarios. Tagging #21967. (cherry picked from commit a001bc63b1182babddbb188f7c762c6168a98b5c) --- src/server/game/Combat/ThreatManager.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/server/game/Combat/ThreatManager.cpp') diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp index 685a972599a..867a34c4c44 100644 --- a/src/server/game/Combat/ThreatManager.cpp +++ b/src/server/game/Combat/ThreatManager.cpp @@ -19,6 +19,7 @@ #include "Creature.h" #include "CombatPackets.h" #include "CreatureAI.h" +#include "CreatureGroups.h" #include "MotionMaster.h" #include "ObjectAccessor.h" #include "Player.h" @@ -391,6 +392,8 @@ void ThreatManager::AddThreat(Unit* target, float amount, SpellInfo const* spell SaveCreatureHomePositionIfNeed(cOwner); if (CreatureAI* ownerAI = cOwner->AI()) ownerAI->JustEngagedWith(target); + if (CreatureGroup* formation = cOwner->GetFormation()) + formation->MemberEngagingTarget(cOwner, target); } } -- cgit v1.2.3