From 158966dc793f47dd4ada264da775f647601298aa Mon Sep 17 00:00:00 2001 From: click Date: Sat, 11 Jun 2011 22:35:29 +0200 Subject: Core: Codestyle cleanup --- src/server/game/Conditions/ConditionMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/Conditions/ConditionMgr.cpp') diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 84212075013..ae0cf87bcec 100755 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -29,7 +29,7 @@ // Checks if player meets the condition // Can have CONDITION_SOURCE_TYPE_NONE && !mReferenceId if called from a special event (ie: eventAI) -bool Condition::Meets(Player * player, Unit* invoker) +bool Condition::Meets(Player* player, Unit* invoker) { if (!player) { @@ -1289,7 +1289,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) } case CONDITION_MAPID: { - MapEntry const * me = sMapStore.LookupEntry(cond->mConditionValue1); + MapEntry const* me = sMapStore.LookupEntry(cond->mConditionValue1); if (!me) { sLog->outErrorDb("Map condition has non existing map (%u), skipped", cond->mConditionValue1); -- cgit v1.2.3