From 2fb80e4a86a6006d5692e483880e4ec4370fe5f5 Mon Sep 17 00:00:00 2001 From: Rat Date: Mon, 20 Sep 2010 10:19:20 +0200 Subject: Core/ConditionMgr: You can now hide/show the quest marks with conditions (! ?) note: check only runs at quest giver query! Using together with CONDITION_SOURCE_TYPE_QUEST_ACCEPT you can totally hide quests --HG-- branch : trunk --- src/server/game/Conditions/ConditionMgr.cpp | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'src/server/game/Conditions/ConditionMgr.cpp') diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 0f3cd4ec353..3a59ccc43b7 100644 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -910,7 +910,17 @@ bool ConditionMgr::isSourceTypeValid(Condition* cond) Quest const *Quest = sObjectMgr.GetQuestTemplate(cond->mSourceEntry); if (!Quest) { - sLog.outErrorDb("CONDITION_SOURCE_TYPE_QUESTID specifies non-existing quest (%u), skipped", cond->mSourceEntry); + sLog.outErrorDb("CONDITION_SOURCE_TYPE_QUEST_ACCEPT specifies non-existing quest (%u), skipped", cond->mSourceEntry); + return false; + } + } + break; + case CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK: + { + Quest const *Quest = sObjectMgr.GetQuestTemplate(cond->mSourceEntry); + if (!Quest) + { + sLog.outErrorDb("CONDITION_SOURCE_TYPE_QUEST_SHOW_MARK specifies non-existing quest (%u), skipped", cond->mSourceEntry); return false; } } -- cgit v1.2.3