From 5eb8ea2a5d20982a8847933b98d60270292f38d7 Mon Sep 17 00:00:00 2001 From: Rat Date: Sun, 24 Oct 2010 21:44:58 +0200 Subject: Core/ConditionMgr: added CONDITION_QUEST_COMPLETE, conditionValue1: questiID, true if player has the quest in the questlog as 'completed' --HG-- branch : trunk --- src/server/game/Conditions/ConditionMgr.cpp | 7 +++++++ 1 file changed, 7 insertions(+) (limited to 'src/server/game/Conditions/ConditionMgr.cpp') diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 5dc60f909f0..ebfdb2914cc 100755 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -90,6 +90,12 @@ bool Condition::Meets(Player * player, Unit* invoker) condMeets = (status == QUEST_STATUS_INCOMPLETE); break; } + case CONDITION_QUEST_COMPLETE: + { + QuestStatus status = player->GetQuestStatus(mConditionValue1); + condMeets = (status == QUEST_STATUS_COMPLETE); + break; + } case CONDITION_QUEST_NONE: { QuestStatus status = player->GetQuestStatus(mConditionValue1); @@ -1116,6 +1122,7 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) case CONDITION_QUESTREWARDED: case CONDITION_QUESTTAKEN: case CONDITION_QUEST_NONE: + case CONDITION_QUEST_COMPLETE: { Quest const *Quest = sObjectMgr.GetQuestTemplate(cond->mConditionValue1); if (!Quest) -- cgit v1.2.3