From 8c5f011e79c257c0b1bf8fb0013290bca0dd15c2 Mon Sep 17 00:00:00 2001 From: Spp Date: Tue, 18 Sep 2012 14:29:53 +0200 Subject: Core/Achievements: Force all calls to AchievementMgr be done through Player functions (Remove GetAchievementMgr) Note: No real use in 3.3.5 but will be used in 4.3.4 --- src/server/game/Conditions/ConditionMgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Conditions/ConditionMgr.cpp') diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index ddf450d2d56..546c4f303b2 100755 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -83,7 +83,7 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) case CONDITION_ACHIEVEMENT: { if (Player* player = object->ToPlayer()) - condMeets = player->GetAchievementMgr().HasAchieved(ConditionValue1); + condMeets = player->HasAchieved(ConditionValue1); break; } case CONDITION_TEAM: -- cgit v1.2.3