From 85b5b842ca6c05d4e51081e6c3282940a80f3761 Mon Sep 17 00:00:00 2001 From: Peter Keresztes Schmidt Date: Sat, 18 Jul 2020 20:42:28 +0200 Subject: Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs (#25054) Related: #25006 --- src/server/game/DungeonFinding/LFGGroupData.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/DungeonFinding/LFGGroupData.cpp') diff --git a/src/server/game/DungeonFinding/LFGGroupData.cpp b/src/server/game/DungeonFinding/LFGGroupData.cpp index b1386a43c80..181ce3e081a 100644 --- a/src/server/game/DungeonFinding/LFGGroupData.cpp +++ b/src/server/game/DungeonFinding/LFGGroupData.cpp @@ -40,11 +40,11 @@ void LfgGroupData::SetState(LfgState state) case LFG_STATE_NONE: m_Dungeon = 0; m_KicksLeft = LFG_GROUP_MAX_KICKS; - /* fallthrough */ + [[fallthrough]]; case LFG_STATE_FINISHED_DUNGEON: case LFG_STATE_DUNGEON: m_OldState = state; - /* fallthrough */ + [[fallthrough]]; default: m_State = state; } -- cgit v1.2.3