From b7f9836d223925802115f45ad2c2c7eeb9bb00a4 Mon Sep 17 00:00:00 2001 From: jackpoz Date: Tue, 1 Sep 2015 22:33:55 +0200 Subject: Core/Dungeon Finder: Remove disconnected players from LFG queue Fix LFG queue issues by removing disconnected players from LFG queue and their party with them. --- src/server/game/DungeonFinding/LFGMgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/DungeonFinding/LFGMgr.cpp') diff --git a/src/server/game/DungeonFinding/LFGMgr.cpp b/src/server/game/DungeonFinding/LFGMgr.cpp index 59eedaaffed..1f52623461c 100644 --- a/src/server/game/DungeonFinding/LFGMgr.cpp +++ b/src/server/game/DungeonFinding/LFGMgr.cpp @@ -585,7 +585,7 @@ void LFGMgr::JoinLfg(Player* player, uint8 roles, LfgDungeonSet& dungeons, const @param[in] guid Player or group guid */ -void LFGMgr::LeaveLfg(ObjectGuid guid) +void LFGMgr::LeaveLfg(ObjectGuid guid, bool disconnected) { ObjectGuid gguid = guid.IsGroup() ? guid : GetGroup(guid); @@ -646,7 +646,7 @@ void LFGMgr::LeaveLfg(ObjectGuid guid) break; case LFG_STATE_DUNGEON: case LFG_STATE_FINISHED_DUNGEON: - if (guid != gguid) // Player + if (guid != gguid && !disconnected) // Player SetState(guid, LFG_STATE_NONE); break; } -- cgit v1.2.3