From 85b5b842ca6c05d4e51081e6c3282940a80f3761 Mon Sep 17 00:00:00 2001 From: Peter Keresztes Schmidt Date: Sat, 18 Jul 2020 20:42:28 +0200 Subject: Misc: Use [[fallthrough]] attribute instead of comment to mark intentional fallthroughs (#25054) Related: #25006 --- src/server/game/DungeonFinding/LFGPlayerData.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/DungeonFinding/LFGPlayerData.cpp') diff --git a/src/server/game/DungeonFinding/LFGPlayerData.cpp b/src/server/game/DungeonFinding/LFGPlayerData.cpp index 3c1bda34d4a..a94c20a111a 100644 --- a/src/server/game/DungeonFinding/LFGPlayerData.cpp +++ b/src/server/game/DungeonFinding/LFGPlayerData.cpp @@ -35,10 +35,10 @@ void LfgPlayerData::SetState(LfgState state) m_Roles = 0; m_SelectedDungeons.clear(); m_Comment.clear(); - /* fallthrough */ + [[fallthrough]]; case LFG_STATE_DUNGEON: m_OldState = state; - /* fallthrough */ + [[fallthrough]]; default: m_State = state; } -- cgit v1.2.3