From 7afab9f783fff331e9c99d85384f39029b35d2fa Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 27 Oct 2014 12:03:35 +0100 Subject: Core/Entities: Updated HighGuid values --- src/server/game/DungeonFinding/LFGQueue.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/server/game/DungeonFinding/LFGQueue.cpp') diff --git a/src/server/game/DungeonFinding/LFGQueue.cpp b/src/server/game/DungeonFinding/LFGQueue.cpp index e67757d3661..382fbb9da05 100644 --- a/src/server/game/DungeonFinding/LFGQueue.cpp +++ b/src/server/game/DungeonFinding/LFGQueue.cpp @@ -362,7 +362,7 @@ LfgCompatibility LFGQueue::CheckCompatibility(GuidList check) // Store group so we don't need to call Mgr to get it later (if it's player group will be 0 otherwise would have joined as group) for (LfgRolesMap::const_iterator it2 = itQueue->second.roles.begin(); it2 != itQueue->second.roles.end(); ++it2) - proposalGroups[it2->first] = itQueue->first.IsGroup() ? itQueue->first : ObjectGuid::Empty; + proposalGroups[it2->first] = itQueue->first.IsParty() ? itQueue->first : ObjectGuid::Empty; numPlayers += itQueue->second.roles.size(); @@ -610,7 +610,7 @@ std::string LFGQueue::DumpQueueInfo() const for (GuidList::const_iterator it = queue.begin(); it != queue.end(); ++it) { ObjectGuid guid = *it; - if (guid.IsGroup()) + if (guid.IsParty()) { groups++; playersInGroup += sLFGMgr->GetPlayerCount(guid); -- cgit v1.2.3