From 0992f27cad720dcf985645708e8dec415b53821a Mon Sep 17 00:00:00 2001 From: megamage Date: Mon, 21 Nov 2011 16:55:38 -0500 Subject: Fix the correct exit from the dungeon finder queue. By Giuseppe Montesanto Conflicts: src/server/game/DungeonFinding/LFGScripts.cpp --- src/server/game/DungeonFinding/LFGScripts.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'src/server/game/DungeonFinding/LFGScripts.cpp') diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp index f553b069162..42119a02ef8 100644 --- a/src/server/game/DungeonFinding/LFGScripts.cpp +++ b/src/server/game/DungeonFinding/LFGScripts.cpp @@ -82,6 +82,7 @@ void LFGScripts::OnRemoveMember(Group* group, uint64 guid, RemoveMethod method, } sLFGMgr->ClearState(guid); + sLFGMgr->SetState(guid, LFG_STATE_NONE); if (Player* player = ObjectAccessor::FindPlayer(guid)) { /* -- cgit v1.2.3