From 68c2fc8ff58d9ad272e8e17391a6bb6c3743923b Mon Sep 17 00:00:00 2001 From: ModoX Date: Sat, 16 Oct 2021 01:17:47 +0200 Subject: Core/Characters: Made homebind location a WorldLocation (this implicitly adds orientation) (#27055) --- src/server/game/DungeonFinding/LFGScripts.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/DungeonFinding/LFGScripts.cpp') diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp index 33af552210c..baf095bc816 100644 --- a/src/server/game/DungeonFinding/LFGScripts.cpp +++ b/src/server/game/DungeonFinding/LFGScripts.cpp @@ -86,7 +86,7 @@ void LFGPlayerScript::OnMapChanged(Player* player) { sLFGMgr->LeaveLfg(player->GetGUID()); player->RemoveAurasDueToSpell(LFG_SPELL_LUCK_OF_THE_DRAW); - player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, 0.0f); + player->TeleportTo(player->m_homebind); TC_LOG_ERROR("lfg", "LFGPlayerScript::OnMapChanged, Player %s (%s) is in LFG dungeon map but does not have a valid group! " "Teleporting to homebind.", player->GetName().c_str(), player->GetGUID().ToString().c_str()); return; -- cgit v1.2.3