From 677ed180802541d4bf487eeaa554c01aa3dc5ceb Mon Sep 17 00:00:00 2001 From: Spp Date: Wed, 9 Jan 2013 15:15:42 +0100 Subject: Core/Dungeon Finder: Fix group (5) unable to do new dungeon after finished last dungeon - Some optimizations here and there - Drop unused columns related to dungeon rewards - Simplify Group reward. All people inside the dungeon should get the reward, no matter how far it's from the boss --- src/server/game/DungeonFinding/LFGScripts.cpp | 10 ---------- 1 file changed, 10 deletions(-) (limited to 'src/server/game/DungeonFinding/LFGScripts.cpp') diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp index 39750536863..568b61eef2f 100644 --- a/src/server/game/DungeonFinding/LFGScripts.cpp +++ b/src/server/game/DungeonFinding/LFGScripts.cpp @@ -107,20 +107,10 @@ void LFGGroupScript::OnAddMember(Group* group, uint64 guid) LfgState gstate = sLFGMgr->GetState(gguid); LfgState state = sLFGMgr->GetState(guid); sLog->outDebug(LOG_FILTER_LFG, "LFGScripts::OnAddMember [" UI64FMTD "]: added [" UI64FMTD "] leader " UI64FMTD "] gstate: %u, state: %u", gguid, guid, leader, gstate, state); - LfgUpdateData updateData = LfgUpdateData(LFG_UPDATETYPE_UPDATE_STATUS); - for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) - { - if (Player* plrg = itr->getSource()) - { - plrg->GetSession()->SendLfgUpdatePlayer(updateData); - plrg->GetSession()->SendLfgUpdateParty(updateData); - } - } if (state == LFG_STATE_QUEUED) sLFGMgr->LeaveLfg(guid); - // TODO - if group is queued and new player is added convert to rolecheck without notify the current players queued if (gstate == LFG_STATE_QUEUED) sLFGMgr->LeaveLfg(gguid); } -- cgit v1.2.3