From 9bdfc877748501066a6fce91b9d5f774eab5ac77 Mon Sep 17 00:00:00 2001 From: Spp Date: Mon, 4 Feb 2013 04:43:18 +0100 Subject: Core/Dungeon Finder: Use lfg namespace to encapsulate all LFG classes, structs and enums --- src/server/game/DungeonFinding/LFGScripts.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/server/game/DungeonFinding/LFGScripts.cpp') diff --git a/src/server/game/DungeonFinding/LFGScripts.cpp b/src/server/game/DungeonFinding/LFGScripts.cpp index 568b61eef2f..ac95d289397 100644 --- a/src/server/game/DungeonFinding/LFGScripts.cpp +++ b/src/server/game/DungeonFinding/LFGScripts.cpp @@ -29,6 +29,9 @@ #include "ObjectAccessor.h" #include "WorldSession.h" +namespace lfg +{ + LFGPlayerScript::LFGPlayerScript() : PlayerScript("LFGPlayerScript") { } @@ -208,3 +211,5 @@ void LFGGroupScript::OnInviteMember(Group* group, uint64 guid) if (leader && !gguid) sLFGMgr->LeaveLfg(leader); } + +} // namespace lfg -- cgit v1.2.3