From 555b2d40ecc22eb0ea4bf913b534ffa7197fa6fe Mon Sep 17 00:00:00 2001 From: Shauren Date: Sun, 3 Oct 2021 16:36:39 +0200 Subject: Core/Spells: Send OriginalCastId in SMSG_SPELL_START and SMSG_SPELL_GO for triggered spells in 'game' project --- src/server/game/Entities/AreaTrigger/AreaTrigger.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/server/game/Entities/AreaTrigger') diff --git a/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp b/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp index 7e22c4d3a58..55f6cb7f04c 100644 --- a/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp +++ b/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp @@ -660,7 +660,8 @@ void AreaTrigger::DoActions(Unit* unit) switch (action.ActionType) { case AREATRIGGER_ACTION_CAST: - caster->CastSpell(unit, action.Param, true); + caster->CastSpell(unit, action.Param, CastSpellExtraArgs(TRIGGERED_FULL_MASK) + .SetOriginalCastId(m_areaTriggerData->CreatingEffectGUID->IsCast() ? *m_areaTriggerData->CreatingEffectGUID : ObjectGuid::Empty)); break; case AREATRIGGER_ACTION_ADDAURA: caster->AddAura(action.Param, unit); -- cgit v1.2.3