From bc89e1cdb0da10e53cc9fa4a97565c05bb4c052e Mon Sep 17 00:00:00 2001 From: Treeston Date: Sun, 1 Apr 2018 13:52:36 +0200 Subject: Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is good. (cherry picked from commit 4692e10ca2ffed5ba2a0336e9c93962b0fad9eaa) --- src/server/game/Entities/AreaTrigger/AreaTrigger.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/server/game/Entities/AreaTrigger') diff --git a/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp b/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp index 195837c8ebb..7e22c4d3a58 100644 --- a/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp +++ b/src/server/game/Entities/AreaTrigger/AreaTrigger.cpp @@ -910,7 +910,7 @@ void AreaTrigger::UpdateSplinePosition(uint32 diff) if (GetTemplate() && GetTemplate()->HasFlag(AREATRIGGER_FLAG_HAS_FACE_MOVEMENT_DIR)) { G3D::Vector3 const& nextPoint = _spline->getPoint(lastPositionIndex + 1); - orientation = GetAngle(nextPoint.x, nextPoint.y); + orientation = GetAbsoluteAngle(nextPoint.x, nextPoint.y); } GetMap()->AreaTriggerRelocation(this, currentPosition.x, currentPosition.y, currentPosition.z, orientation); -- cgit v1.2.3