From 605e5f94c0d71cad8e83fa5a07eaec4e6bed9cc3 Mon Sep 17 00:00:00 2001 From: Shauren Date: Mon, 8 Jan 2024 22:23:12 +0100 Subject: Core/Creatures: Moved autoattack handling from scripts to game --- src/server/game/Entities/Creature/Creature.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/server/game/Entities/Creature') diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index f690c8e7727..86a31159b61 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -852,6 +852,8 @@ void Creature::Update(uint32 diff) Unit::AIUpdateTick(diff); + DoMeleeAttackIfReady(); + // creature can be dead after UpdateAI call // CORPSE/DEAD state will processed at next tick (in other case death timer will be updated unexpectedly) if (!IsAlive()) -- cgit v1.2.3